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8 people found the following review helpful:
Stuck in Inform, August 17, 2010This is quite a fun idea: The player is stuck inside inform. Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next Dominic Delabruere, July 9, 2011 - Reply So I'm stuck at this bit: (Spoiler - click to show) You get out of the compass. Darkness It is pitch dark, and you can't see a thing. It is now pitch dark in here! >i You are carrying: a brass lantern (providing light) Could you clue me in? AmberShards, August 17, 2010 (updated January 15, 2011) - Reply Previous | << 1 >> | NextFour stars for a game that couldn't bother to describe the 'rooms' the player is in? By that metric, nearly every game on here except Vigilante and Speed-IF disasters should get five stars. As an IF author, I can't let such slipshod, slapdash work pass -- especially when it's the guy's FOURTH GAME. The very nature of writing a game means that you encourage interaction. Oh wait. You were just about to tell me that being stuck inside the compass (how -- erm -- original) with default responses to everything you try is very satirical, right? Sorry for interrupting. No, this game doesn't do a good job of satire, surrealism, or providing something for the player to "fight" -- again, unless you mean that default responses are part of fighting the parser, which is a definition of the phrase that I've never seen until this review. How much were you paid to paint this turd gold? |