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Pathway to Destruction

by Richard Otter

(based on 7 ratings)
2 reviews9 members have played this game. It's on 4 wishlists.

About the Story

You have worked at the Institute of Transportation for nearly five years. As one of the engineering team in the Research and Development section, it is considered a highly respected position and is particularly well paid. In recent years it has become even more important, as with a growing population the global transport system is struggling to cope. A complete collapse has been predicted in a little under five years' time.

You are currently working on the Pathway project which is a new developmental Rapid Transit System (RTS). This holds out the promise of fast, efficient and cheap travel. You do not fully understand the science behind it but it has something to do with particles, magnetism and time travel. Basically, you arrive at your destination the exact same moment you leave your starting point.

The initial trials have been extremely promising and the first long distance test is now underway. The intent was for you to be 'particled' (as it is called) from one side of the planet to the other and then back again. They strapped you into a chair situated in the centre of the testing chamber and the senior technician on the project gave you the thumbs up sign from the control room. First your hands and feet started to tingle, then your vision blurred, then... nothing.

NOTES
Originally written with ADRIFT 4. Later it was ported to Inform, Quest and ADRIFT 5.

Awards

Ratings and Reviews

5 star:
(0)
4 star:
(0)
3 star:
(7)
2 star:
(0)
1 star:
(0)
Average Rating: based on 7 ratings
Number of Reviews Written by IFDB Members: 2
7 of 8 people found the following review helpful:
Reviewing the Inform z-code remake..., May 11, 2008

An experiment went wrong... society has crumbled... figure out what happened by collecting some conveniently scattered objects from around the world map! Its an age-old formula for text adventures (see e.g. GLOWGRASS) as it means no NPCs so no pesky mimesis-breaking "I dont know anything about that" type conversations. Add some occasional clumsy writing, and at least one moment of undirected wandering, and you have a potential recipe for tedium... but luckily there is enough evocative imagery (a city skyline described as "a row of sharp, jagged teeth") and fun puzzle-based gameplay (with hints) that it will keep you playing to the end. Credit to the author for daring to break away from his ADRIFT comfort zone (this review is for the full rewrite of his ADRIFT game in Inform) - I look forward to his future z-code efforts.

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0 of 3 people found the following review helpful:
Interesting Sci-fi Game, March 22, 2008
by Jim Turner (Ireland)

This is a sci-fi game set in the future. I found the game very interesting if a little hard at times.

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Game Details

Pathway to Destruction on IFDB

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Polls

The following polls include votes for Pathway to Destruction:

NPC-less Exploration by Dannii
Supposedly one of IFs strengths is for exploring places with few other people, often abandoned places, but I can't think of many works which have zero NPCs and consist of a lot of exploration. Usually there's at least one NPC, or the...

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