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About the Story
"The Great Master of your village speaks:
27th Place - 6th Annual Interactive Fiction Competition (2000)
As a traditional type text adventure this didn't rate well in the IF Competition, however, it is a fun puzzle-oriented game for those who like this type of thing. It was probably a little large for the time limit imposed by the Competition.
-- Dorothy Millard
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Yes, it's fairly well done, implemented with care and only a few lapses in English. (There's a lot of unfamiliar diction, which I assume is attributable to the author's first language being something other than English, but most of these alien word choices are rather refreshing instead of jarring.) Of course, I only got 60 points out of 300 after two hours, so these assessments are based on what I have to assume is the first fifth or so of the game. If it were the whole game, I'd probably give it about a 9. Considering it's a fifth of the game, I think that works out to about a...
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The Unnkulia games filled the gap between the end of Infocom/Magnetic Scrolls and the beginning of Inform. They were juvenile, focused on 'bro' type humor, misogyny, and underclued puzzles.
This game manages to ampmlify all of that. It suffers from several problems, including an overly large scope. Every location has several paragraphs of text, frequently a whole page. The puzzles use moon-logic where it's very hard to know what will happen next.
This is version 5 of this page, edited by Edward Lacey on 27 March 2013 at 4:19am. - View Update History - Edit This Page - Add a News Item