Unnkulia X

by Valentine Kopteltsev profile

Fantasy
2000

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>INVENTORY - Paul O'Brian writes about interactive fiction

Yes, it's fairly well done, implemented with care and only a few lapses in English. (There's a lot of unfamiliar diction, which I assume is attributable to the author's first language being something other than English, but most of these alien word choices are rather refreshing instead of jarring.) Of course, I only got 60 points out of 300 after two hours, so these assessments are based on what I have to assume is the first fifth or so of the game. If it were the whole game, I'd probably give it about a 9. Considering it's a fifth of the game, I think that works out to about a...

Rating: 1.8

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0 of 1 people found the following review helpful:
A juvenile riff on the already juvenile Unnkulia games, July 10, 2017
by MathBrush
Related reviews: 2-10 hours

The Unnkulia games filled the gap between the end of Infocom/Magnetic Scrolls and the beginning of Inform. They were juvenile, focused on 'bro' type humor, misogyny, and underclued puzzles.

This game manages to ampmlify all of that. It suffers from several problems, including an overly large scope. Every location has several paragraphs of text, frequently a whole page. The puzzles use moon-logic where it's very hard to know what will happen next.



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