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About the StoryYour name is Jack Thompson and you are, for want of a better word, a thief. On your latest adventure you have managed to acquire Johnson's 'The Willow Tree', which is worth more than you will be able to spend in a lifetime. With a buyer in New York you need to get there by Thursday 18th April, and as this is 1912 you have booked passage on a ship due to sail on Wednesday 10th April. All being well you should get to New York in plenty of time. Game Details
Language: English (en)
Current Version: 1 License: Freeware Development System: ADRIFT Baf's Guide ID: 2811 IFID: ADRIFT-400-A8432412A6FA9447AEFFFDB689A17C54 TUID: 44pokb1jjy168pqc |
11th Place - 11th Annual Interactive Fiction Competition (2005)
3rd Place - InsideADRIFT End of Year Comp 2005
Delron
Review Compilation
The game isn’t too difficult, but one particularly confusing quirk had me checking the walkthrough. The puzzles make sense and are pretty well clued. Most of hidden items are extras.
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I've had a hard time enjoying Adrift games, either because the parser seems trained for a particular kind of game, or there simply isn't enough weight to the story-bits to create any interest. I realize it's unreasonable prejudice, but I just get a sense of laziness when playing Adrift games.
Escape to New York, fortunately, avoids a lot of those problems. There's a lot of detail, and only a few times did I stumble on unique verbage. It comes with a straightforward map (which can even be displayed in the interpreter!), and its walkthrough does not cause a furrowed forehead, just a few moments of "OH, of course." (I do tend to use walkthroughs a lot.) For what it is, it's fun to play.
I do think that more showing, rather than telling, would help the game itself. There's a lot of stylish details in the room descriptions, but it's as if it's a cataloging, rather than vivid descriptions intended to draw me in (at times, similar problems with '1893'). You can also accomplish some thieving during the game, which is fun, but comes off a little too straightforward at times, it's just a matter of finding things. Most of these problems aren't annoying, really, they're just moments where some good hooks should have been placed. If the author writes another game, I'd love to try it out. And I won't even mind if it's in Adrift.
(Edit: I should note I'm playing through old competitions, and just noted the author does have other games in later compeitions. Looking forward to it!)
This game is set on the Titanic, and borrows a small bit from that show. There's no romance, but you play a thieving character who must hide from the law on the ship, including using an axe on metal and having a special painting.
The game is huge, but it comes with a very helpful map.
The main puzzles are fairly well clued, but there are a host of other puzzles. The fussy mechanic of opening and closing the suitcase, as well as the maze-like map, is fairly frustrating, though.
Crime and Heist games by MathBrush
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Nautical IF by Felix Larsson
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I'm looking for works in the general spirit of The Fire Tower or 1893: they can be puzzly or not, have a story or not, but they should attempt to represent a real-world setting as accurately as possible, and in some detail.