Escape to New York

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Number of Ratings: 4
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1-4 of 4

1 of 2 people found the following review helpful:
A theft game set on the Titanic, June 22, 2019
by MathBrush
Related reviews: about 2 hours

This game is set on the Titanic, and borrows a small bit from that show. There's no romance, but you play a thieving character who must hide from the law on the ship, including using an axe on metal and having a special painting.

The game is huge, but it comes with a very helpful map.

The main puzzles are fairly well clued, but there are a host of other puzzles. The fussy mechanic of opening and closing the suitcase, as well as the maze-like map, is fairly frustrating, though.

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- Sam Kabo Ashwell (Seattle), April 16, 2012

5 of 6 people found the following review helpful:
Enjoyable, if plain, September 26, 2008
by George Shannon (Pittsburgh)
Related reviews: IF Comp 2005

I've had a hard time enjoying Adrift games, either because the parser seems trained for a particular kind of game, or there simply isn't enough weight to the story-bits to create any interest. I realize it's unreasonable prejudice, but I just get a sense of laziness when playing Adrift games.

Escape to New York, fortunately, avoids a lot of those problems. There's a lot of detail, and only a few times did I stumble on unique verbage. It comes with a straightforward map (which can even be displayed in the interpreter!), and its walkthrough does not cause a furrowed forehead, just a few moments of "OH, of course." (I do tend to use walkthroughs a lot.) For what it is, it's fun to play.

I do think that more showing, rather than telling, would help the game itself. There's a lot of stylish details in the room descriptions, but it's as if it's a cataloging, rather than vivid descriptions intended to draw me in (at times, similar problems with '1893'). You can also accomplish some thieving during the game, which is fun, but comes off a little too straightforward at times, it's just a matter of finding things. Most of these problems aren't annoying, really, they're just moments where some good hooks should have been placed. If the author writes another game, I'd love to try it out. And I won't even mind if it's in Adrift.

(Edit: I should note I'm playing through old competitions, and just noted the author does have other games in later compeitions. Looking forward to it!)

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- Corey Arnett (British Columbia, Canada), October 20, 2007

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