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1-10 of 10 >INVENTORY - Paul O'Brian writes about interactive fiction The concept here gave a new spin to the “locked-door” genre of puzzles, and it was a delicious irony that the purpose of the game was to get through metaphorical “locked doors” of emotion and reach a final climax of unlocking a physical door to get out of a house rather than into one. However, this key feature of the endgame also provided one of the game’s logical flaws — how many houses lock from the outside?
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3 people found the following review helpful:
![]() by MathBrush Fear is one of those games I tried a long time ago, tried to play without hints, got stuck, tried again, and quit. So I walked through it just now with the hints, and it was interesting to see what the game was like. Was this review helpful to you? Yes No Remove vote | Add a comment
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10 people found the following review helpful:
![]() by AmberShards (The Gothic South)
Fear does a lot of things right. It is darkly atmospheric, yet not plotless; the plot provides a reason for the puzzles; in-line hints are available (word to the wise: HINT works; HINTS does not). Was this review helpful to you? Yes No Remove vote | Add a comment
Baf's Guide![]() You wake up from a nightmare to find yourself irrationally afraid of various things around your house. Three embedded self-contained subquests in the form of hallucinations make you face your fears before they drive you mad. A well-done small game with a strong theme and good puzzles - I only wish it were longer. There is some death, not always predictable. Has a hint menu. -- Carl Muckenhoupt
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