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About the Story
As Philo-R-DMD, you will die several times during the adventure. A new clone will be activated to take the place of the one that died, in a different location. The new Philo-R will usually have to retrace some of the old Philo-R's path; hopefully he won't make the same mistakes as his predecessor. Simply complete the mission before expending all six of your clones. Remember... stay alert, and keep your laser handy.
A brief CYOA-style adaptation of a solo adventure (originally printed in SpaceGamer/FantasyGamer magazine) set in the world of the Paranoia role-playing game. Your mission is to cleanse a sector of illegal Christmas activity. Features some randomized combat, but is otherwise basically graph traversal in a dystopian future. May only appeal to people familiar with Paranoia.
-- Carl Muckenhoupt
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Paranoia is a game converted from a short CYOA magazine article in "Space/Fantasy Gamer - Jan/Feb 1987". As such, there isn't much depth... and you can play through the game easily within 20-30min. But sometimes that's all you really want. This is based on the PARANOIA role-playing game, and as such it thrusts you right into this world with little explanation. If you're not familiar with PARANOIA, it's a little confusing - although the game still has some decent sci-fi writing and atmosphere. Obviously its intended audience is fans of the game. I did enjoy how the Inform port does the dice-rolling, and clone-tracking for you. It's really better experiencing it in this format than jumping around in the article itself.
I initially played this game because it looked like it came from 1977, along with Dungeon (ie. Zork Mainframe). But really it's from an article in the mentioned magazine from 1987 - which happens to be ISSUE 77, so that's why the confusion.
Here's the link if you're interested:
IF that centers around holidays by Molly
I'm looking for IF that centers around specific real-world holidays, e.g. Christmas, Hanukkah, Easter, Passover, the Fourth of July, Guy Fawkes Day, Halloween, etc.