External Links

Paranoia.zip *
Cybico executable C source
This game requires an interpreter program - refer to the game's documentation for details.
paranoia.zip *
Contains paranoia.z5
Z-code game C source Inform source
Requires a Z-Code interpreter. Visit IFWiki for download links.
paranoia.zip *
AGT source code
* Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to external links
All updates to this page


by Sam Shirley

Game, Science Fiction

About the Story

As Philo-R-DMD, you will die several times during the adventure. A new clone will be activated to take the place of the one that died, in a different location. The new Philo-R will usually have to retrace some of the old Philo-R's path; hopefully he won't make the same mistakes as his predecessor. Simply complete the mission before expending all six of your clones. Remember... stay alert, and keep your laser handy.
PARANOIA is based on a solo adventure by Sam Shirley in the Jan/Feb 1987 issue of "SpaceGamer/FantasyGamer" magazine, which in turn is based on the Paranoia roleplaying game. It was implemented in C on a Vax 11/780 by Tim Lister, which is how I got hold of it. Just for kicks (and the programming practice) I ported it to Inform. Note for all you IF fans: it's not very interactive. It's not a proper IF game. It beats up the Inform parser in a dark alley. But it will make you appreciate all the other IF games more.
[--blurb from The Z-Files Catalogue]

Game Details

Page Update History

  v.5: 13-Apr-2022 21:53 - Dannii (Current Version) - Edit Page - Normal View
Changed download links
v.4: 20-Mar-2015 01:02 - GameStomper
Changed publication date, description
v.3: 11-Mar-2008 18:54 - David Welbourn
Changed description
v.2: 01-Mar-2008 12:32 - Juhana
Changed download links
v.1: 29-Sep-2007 20:49 - IFDB
Created page