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"[A] surprising iPhone and Apple Watch bestseller is pushing the boundaries of fiction" - boingboing.net
"This is the best game on the Apple Watch" - Time.com
Lifeline is a playable, branching story of survival against all odds. Using your iPhone, iPad, or Apple Watch, you will help Taylor make life or death decisions, and face the consequences together.
Acclaimed writer Dave Justus (Fables: The Wolf Among Us) weaves a gripping interactive story through the aftermath of a crash landing on an alien moon. Taylor is stranded, the rest of the crew are dead or missing, and Taylor's communicator can only reach you.
A totally unique experience enabled by modern devices, this story plays out in real time. As Taylor works to stay alive, notifications deliver new messages throughout your day. Keep up as they come in, or catch up later when you're free. You can even respond to Taylor directly from your Apple Watch or your iPhone lock screen, without launching into the app.
Or, dive in and jump back to earlier points in the story, and see what happens when you make a different choice. Simple actions can have a profound effect. Complete any single path to restart the story and unlock this mode.
Lifeline is a deep, immersive story of survival and perseverance, with many possible outcomes. Taylor is relying on YOU.
NEW in version 1.8: Stick around after the game for a special story epilogue from Dave Justus. For players who have already finished the game, the Sneak Peek becomes available under the game options. Enjoy!
Internet connection not required. No in-app purchases and no ads.
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v.15: 04-Apr-2025 20:47 -
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Changed download links |
v.14: 05-Feb-2024 23:19 - jakomo Changed series name | |
v.13: 02-Dec-2022 00:35 - JTN Changed external review links | |
v.12: 14-Aug-2020 22:20 - Autymn Castleton Changed language | |
v.11: 07-Jul-2020 03:47 - Autymn Castleton Changed language | |
v.10: 02-Aug-2017 13:46 - jakomo Changed author | |
v.9: 02-Aug-2017 13:34 - jakomo Changed title, series name | |
v.8: 02-Aug-2017 13:34 - jakomo Changed title | |
v.7: 28-Mar-2017 20:06 - Doug Orleans Changed language, description, external review links | |
v.6: 09-Jan-2017 20:07 - IFforL2 Changed language | |
v.5: 09-Dec-2016 01:25 - IFforL2 Changed language | |
v.4: 17-Feb-2016 07:28 - IFforL2 Changed download links | |
v.3: 12-Feb-2016 20:33 - Emily Boegheim Changed download links | |
v.2: 12-Feb-2016 12:23 - Emily Short Changed external review links | |
v.1: 12-Feb-2016 12:19 - Emily Short
Created page |
Emily Short's Interactive Storytelling
Lifeline is an iOS and Android mobile game in which you are fielding a distress call from someone named Taylor (gender never actually specified -- I've seen some reviews refer to Taylor as male, but I pictured a woman). Taylor was the youngest, most naive crew member aboard a space ship that has crashed on a distant moon. They have no previous space experience and only the most rudimentary safety training. For some reason you are the only person in communication range, so they need you to prompt them through a series of survival decisions.
The story plays out in roughly SMS-sized messages from Taylor, which sometimes come in rapid succession and sometimes only after a substantial real-time delay. These exchanges are backed by atmospheric music, and though the actual content is quite bare-bones and without visuals, the presentation is glossy and solid.
See the full review
50 Years of Text Games, by Aaron A. Reed
The game’s success was a combination of great timing and great execution: a clever idea, some snappy writing, and a launch on a new platform where few other apps were yet available. “It’s the first game I’ve loaded on my Watch that is not only fun to play,” said TIME Magazine, “but fun to play specifically on a wearable.” Though distant from the innovations in technology or design happening in other commercial text games, Lifeline demonstrated the genre’s appeal even with the most straightforward of foundations.
See the full review