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About the StoryYou take a deep breath of salty air as the first raindrops begin to spatter the pavement, and the swollen, slate-colored clouds that blanket the sky mutter ominous portents amongst themselves over the little coastal town of Anchorhead.
Anchorhead: the Illustrated Edition is a commercial game. See the website for purchasing information. Game Details
Language: English (en)
First Publication Date: May 7, 1998 Current Version: 6 License: Commercial Development System: Inform 7 Forgiveness Rating: Cruel Baf's Guide ID: 17
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Adventure Gamers
[...] in my book this game is the ultimate work of interactive fiction, overflowing with intrigue and compelling story elements, scary and engrossing, exceptionally written and impressively coded with a remarkable eye for detail.
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Brass Lantern
The best authors in the field of interactive fiction are often innovators - stretching the medium in new directions. With Anchorhead, Michael Gentry decided to take the best of what was already there and work on polishing and perfecting it. This attention to detail is refreshing. Examine any noun in room descriptions and you will always get a sensible reply. Attempt to solve a puzzle in a sensible way and you will likely solve it or get a hint about the correct way to do so. Anchorhead is proof that good solid writing and good solid design make for a great interactive journey.
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Gaming Enthusiast
Anchorhead has been widely praised, mainly for its atmosphere as well as for well-written dialogues and gripping narration. The only gripe people had with this game was puzzle-difficulty, but even if you’ll have to resort once or twice to the walkthrough, it is still a production definitely worth checking.
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IF-Review
Aweighing an Anchorhead
As IF goes, though, this is a deeply beautiful piece. (Not what you were expecting me to say, hunh?) There's lots of disgusting, unpleasant imagery, but first -- and en route to that imagery -- is a masterful build-up of setting and mood unparalleled by almost any other game I have ever played. The scenery descriptions take into account very particular and yet very evocative features: the dull light through the pebbled glass in the courthouse building, suggesting offices inhabited by apathetic people doing dull jobs on a rainy day (if there was anyone in there at all); the changing weather, variable yet always gloomy; the disturbing drifts of ash; the wind-blown leaves, the slapping of waves against the shore. Every sense is called into play. There are odors, sounds, textures, variations in temperature and air quality, and the overall effect is an environment that becomes almost oppressively real. (Emily Short)
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Necessary Games
Overall, the experience of playing Anchorhead was incredibly rich and memorable—not for the difficulty navigating, or for the puzzles, but for the immersive experience it provided. It compared very well with any interactive experience I have ever had, and came in well ahead of the graphical adventures I have played (with the possible exception of Myst). My distaste for horror in general may have curbed my appetite slightly, but only slightly: this game manages to rise above horror, and the experience of playing it is beautiful as often as it is frightening. I would highly recommend the game, though if you have no previous IF experience beware: read the help, use the map, use a walkthrough when needed, and stick with it if you feel overwhelmed early on. It’s worth it.
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Play This Thing!
Anchorhead is a rare achievement in interactive fiction, a well-designed puzzle-rich game that nonetheless leaves you mostly remembering the story.
Michael Gentry's game is based on the locations and ideas of H. P. Lovecraft, but the result has its own unique vision and integrity.
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SPAG
The trodden nature of this particular ground means that the seasoned IF veteran needs more than unnameable horrors and unspeakable rituals to stay interested in a game that borrows from Lovecraft. But Anchorhead is up to the job: the story is more than good enough to overcome the familiarity of the horror devices. Part of the reason is that the story revolves around the relationship between the PC and her husband, which comes alive as much as any relationship between two IF characters in memory -- and much of the progress of the story is marked by changes in that relationship.
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SynTax
The atmosphere of this game is unbelievably good, very Infocomish, and draws you further and further into the plot as the tension grows and you uncover even more of a horrific mystery. The sense of relief when it is all over is overwhelming. This game has to be one of the best I've seen in many a long year and has to be an absolute must for any adventurer.
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