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When the masters of the house left for vacation, you thought you'd finally get some peace and quiet of your own. Then *these* cretins traipsed up the drive. Surely, you'd thought, if you ruined enough furniture, made enough weird noises in the night, and left enough dead birds on the doorstep, rumors of your ruthless torment of Strickland Manor would spread far and wide, warding off any irksome visitors.
But, you suppose, there's no accounting for idiocy.
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You've been spending your afterlife in intermittent peace at the illustrious Strickland Manor... until a group of no-good kids started sniffing about the place. Find a way to get them out of your non-hair, and return to your slumber-y, spectral existence. A merciful, silly game to help me learn parser IF and the Inform 7 system.
Ghost is a hidden gem. This game's writing is really funny, the puzzles are clever, and it gives you a large space to roam around. Right off the bat, the game got me with a joke: describing a beautiful foyer, which is "probably your last favorite room in the house," and you hate how it gets redecorated and remade every time you mess it up. The protagonist's general hatred of the house, plus their aversion to visitors, are always amusing.
The main plot is that four obnoxious teens run in, and it's your job to get them out. Each one has a specific fear, so it's up to you to psychologically manipulate those to scare them out of the house. The four characters are actually pretty dynamic; they roam around the house, each has special interactions, and it's fun to see what they have to say.
The possession mechanic adds some depth to the gameplay. When you're playing as the ghost, you can phase through walls and locked doors to get places faster. But you can also possess most of the guests, allowing you to do tasks like opening cabinets that you can't do in your non-corporeal form. Some objects can also be possessed, and these are integral to puzzles.
The game has a few helpful shortcuts to make it easier to play. If you don't know where the visitors are, there are two interactions that can summon them all into one room. Similarly, you can see a list of locations you've visited, and jump to them with just one command (provided you're not possessing anything).
I ran into a few bugs, but thankfully, the results were pretty silly and not game-breaking. While possessing Adam, I wanted to take a shower. And I did -- the entire guest fixtures went into my inventory. I carried them around with me for the rest of the game. There was another problem when I was in the game room and the ghost managed to be in the room with me, somehow. It called me out for walking into a wall. Also, some of the room text didn't update as I moved items around, which got a bit frustrating.
I should note that I haven't finished Ghost. I don't know if anyone has. I was able to get Dana out of the house, but there's some more things I can't find. If anyone's willing to figure this game out, hit me up!
My Underrated Gems by Lance Cirone
A few of my favorite IF games that just need more love. Some of these are particularly deep cuts, but they're all high quality and worth a playthrough.