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EGC Paper Chase

by The Educational Gaming Commons

Episode 1 of EGC Paper Chase
Educational
2010

Web Site

(based on 1 rating)
2 reviews

About the Story

Welcome to the EGC Paper Chase game!

This game was conceived of and built by the Penn State Educational Gaming Commons to illustrate the origins of modern computer games, and to introduce some of the hotter spring 2010 education technologies, such as cloud computing and gesture-aware devices.

Your game goal is to find the ultimate educational technology. You need to access Cole's password-protected computer to do so. Look for things to pick up that will help you find the password.

There are 100 possible points in this game. Good luck!


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Member Reviews

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Number of Reviews: 2
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6 of 6 people found the following review helpful:
Adware, April 16, 2010
by tggdan3 (Michigan)

Very rarely do I find a game where the description of the first room blatently displays the company's website in its room description. This is what I have to work with here.

Your goal is to help Cole figure out his forgotten password. He lost it because he was so excited about his company's new products! (As you should be!)

So you wander the office looking for scraps of paper. (He wrote down the password and shredded it and apparently through the pieces around randomly).

You can talk to many employees (the game takes place at the site of the company who made the game). The employees are excited to tell you about what they're working on, but even the administrator can't get into Cole's file.

Things are under-implemented. One person tells you that the password is likely related to Apple or Steve Jobs. Cole does not respond to either topic, especially irritating since it should be relevant. The map is also fairly huge for such a simple task, as you go from office to office and meet each employee and see what they're working on.

The game seems like credits for another game, and perhaps would have made a fun easter egg in some grander product, but as a stand alone, it couldn't keep my interest long enough. The parchment system it used was very slow, and items were dropped around with no reason (a trombone in an office just sitting there). The game is one puzzle stretched out, though I couldn't bring myself to finish it- which is saying something.

The NPCs are one dimensional. Even Cole, who is at his computer and has forgotten his password wants YOU to enter in the password so you can see the exciting products his company has to offer.

This reminds me of the old NES game MC Kids which was one big McDonalds commercial, but at least that was more fun to play.

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0 of 5 people found the following review helpful:
Not a review, just an amusing thought., April 16, 2010
by Danielle (The Wild West)

"...and to introduce some of the hotter spring 2010 education technologies,"

Methinks the developers of this game weren't thinking of the IF community when they developed that blurb. "Hot" (and its variants) and "IF" do not go together, unless we are talking about some distant solar entity.

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