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Set in the near future, you play as William, Lead Scientist, an instrumental part of the Project team. You are woken up in the middle of the night by an urgent summons to work. A test subject managed to escape - again - but only this time, it resulted in casualties. You must salvage your Project at any cost - choose wisely.
64th Place - 24th Annual Interactive Fiction Competition (2018)
| Average Rating: based on 3 ratings Number of Reviews Written by IFDB Members: 2 |
This is a short, incomplete science fiction story.
This game has excellent worldbuilding, you can really get a feeling for the kind of place that you're in. It's a high-tech sci-fi scenario.
However, it feels more like a good first effort than anything else. Formatting is kind of off, with no spaces between paragraphs. The clinical tone isn't quite nailed, with first names being used for researchers (like Dr. Sarah and so on).
I believe a further game by this author, with practice and polish, will turn out great.
Awake is a little hard to review because it is (as the author says up front) part one of an unfinished story. I enjoyed the bit of story that I did read, though.
Part of the gameplay is the slow reveal of what's going on, so in terms of the plot I'll just say a little: It involves a high-tech research project. There might be something sinister going on, and there may be more to the PC's involvement with this than is obvious at first.
It's an interesting setup. My one critique is that it seems like my choices didn't affect the story much. As far as I could tell, all the choices loop back eventually to the main part of the narrative without changing it. However, it is probably difficult (perhaps impossible) to write a completely distinct part two that tries to pick up multiple storylines. In that sense I can understand the choice to have all the different decisions basically end up in the same place for part one.
I do hope the author finishes the story; it sounds promising so far.