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42nd Place - 7th Annual Interactive Fiction Competition (2001)
| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 1 |
This game is kind of a mish-mash of things, with a seedy individual like the thief in Zork, and a plot about collecting treasures.
I knew I was in trouble when I found myself in Maze Room 1. It was even worse when I discovered that the walkthrough didn't help here due to the maze being randomized.
There were some fun action sequences later on, but the game was too underclued to be easily completable.
SynTax
Now this is what I call an adventure! Volcano Isle is a traditional TADS text adventure which has got everything an adventure should have - an evil guy to defeat, treasure to collect, good scenery, a tree to climb, a maze, and a great ending. There are a few nods to other games which you'll recognise ... I just loved it.
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>INVENTORY - Paul O'Brian writes about interactive fiction
Volcano Isle, with its sparse implementation, mindreader puzzles, maze, and inventory limit, annoyed me greatly. The game clearly wants to pay homage to Zork -- that suspicious-looking individual carries a "vicious-looking stiletto"; there are various treasures to collect, and a place to deposit them; there's a tree to climb, a rope to descend, and, of course, a maze. Unfortunately, the whole thing ended up feeling like an amateurish copy of something that was a) more than the sum of its parts because of quality implementation and writing, and b) interesting because it was doing some of these things for the first time rather than the 500th. Volcano Isle is neither.
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Interesting uses of colour in TADS by Dannii
What are some interesting uses of colour in TADS games? Foreground, background text colours, or windows with different colours?