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"You have the keys to the deposit box safely in your hand as you approach the bank. Finally you are about to find out exactly what you inherited from your old aunt. Nothing can go wrong now. At least that is what you think." [--blurb from Competition Aught-Zero]
36th Place - 6th Annual Interactive Fiction Competition (2000)
| Average Rating: based on 3 ratings Number of Reviews Written by IFDB Members: 1 |
In this game, you have to pass four or fives puzzles to open a safety deposit box.
These puzzles are based in reality, but have little basis in reality. Just taking a ticket from the machine involves deciphering a complex sequence of button presses.
These puzzles are exceedingly illogical. But the game is otherwise competently written and bugless.
Neither the premise (you're trying to get something from the bank) nor the puzzles (oddly designed and counter to what you might logically expect in this situation) offer terribly much entertainment, alas.
-- Emily Short
SynTax
On the way, you have to solve a few rather contrived puzzles. The writing is passable but should have been proofread by a native English speaking person [...]
-- Dorothy Millard
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>INVENTORY - Paul O'Brian writes about interactive fiction
WS is a short, inoffensive, and moderately enjoyable game based in the "real world", or at least the real IF world, where you're allowed to pick up and vandalize things that don't belong to you, and where obstacles to your progress hinge on some highly dubious connections.
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