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Operation Extraction

by Ming-Yee Iu

(based on 9 ratings)
1 review10 members have played this game.

About the Story

Rescue Dr. Galland, a bio-weapons specialist, from the Dawn Militia.

Awards

33rd Place - 17th Annual Interactive Fiction Competition (2011)

Ratings and Reviews

5 star:
(0)
4 star:
(0)
3 star:
(0)
2 star:
(6)
1 star:
(3)
Average Rating: based on 9 ratings
Number of Reviews Written by IFDB Members: 1
1 of 1 people found the following review helpful:
Three stories intertwine as one, May 30, 2016

This game uses a complicated custom interface to tell three stories at the same time. You play as three agent:, agent Alpha, agent Bravo, and agent Charlie, whose job is to prevent certain secrets from falling into the wrong hands.

You can push time forward or reverse it at any time, and hop between the three threads of the story. There are only a few decision points scattered between the different stories, so you have to hunt for them.

I felt that the interaction didn't quite work; it ended being a hunt-the-pixel game translated to text. It wasn't obvious what different elements in the interface did, or what consequences your effects had.

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Game Details

Language: English (en)
First Publication Date: October 1, 2011
Current Version: Unknown
IFID: Unknown
TUID: ilizcsuyqygyspf4

Operation Extraction on IFDB

Polls

The following polls include votes for Operation Extraction:

Games centered around a "groundhog day" loop by Merk
Two that come to mind, which I haven't played in years and may be remembering wrong, are Moebius and All Things Devours. Games with fail states, by their nature, fit the bill from a mechanical level, but I'm curious about games where...

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This is version 1 of this page, edited by David Welbourn on 26 October 2011 at 5:08am. - View Update History - Edit This Page - Add a News Item - Delete This Page