This game uses a complicated custom interface to tell three stories at the same time. You play as three agent:, agent Alpha, agent Bravo, and agent Charlie, whose job is to prevent certain secrets from falling into the wrong hands.
You can push time forward or reverse it at any time, and hop between the three threads of the story. There are only a few decision points scattered between the different stories, so you have to hunt for them.
I felt that the interaction didn't quite work; it ended being a hunt-the-pixel game translated to text. It wasn't obvious what different elements in the interface did, or what consequences your effects had.