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Path To Knighthood is a 250,000-word interactive fantasy novel written by Ian Lai, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
This game depicts a classic story in a new way. A brave and dashing knight on the back of a white horse, rushing headlong to slay the dragon and come to the rescue of the beautiful princess—that is how the books usually tell the tale. Here, those childhood stories are darker and more realistic, intertwined with the complexity of humanity.
Play as male or female, straight, gay, or bi.
Triumph over your opponents in the tournament.
Save a damsel in distress? You bet!
Learn about humanity in the lands conquered by the godlike creature.
Allow vengeance—or end the cycle of hatred.
Investigate a murder and be the detective of the day.
Discover yourself while undercover in the dragon cult.
Confess the truth—or hide it.
Slay the dragon—or be exterminated by the all-consuming flames.
Face your own sins—look into your heart and confront your true motives.
If you wish for a happy ending, you will have to fight for it!
Content Warning: This piece of interactive fiction was not written with children in mind. The story contains mature themes and scenes that describe blood, violence, violence towards animals, and sexual content. It is also deeply and pervasively misogynistic. Reader discretion is strongly advised.
Despite the blurb and the warning, the writing in the game itself did give me the impression of a setting which doesn't take itself too seriously.
Welcome to Zaria, our usual knights-and-castles medieval fantasy setting. You get to order some spaghetti from the tavern, and buy cotton candy and turkey legs from the fair. You might stumble upon some thugs, armed with bats. Probably baseball players who couldn't find work at the local tournament. Anyway, check in with the receptionist who works there if you want a slice of the action.
Minus the anachronisms and some other out of place things, the writing is technically sound for the most part (I think this should have been copyedited). After a Dragon and its goblin soldiers smash up the town you're staying in, you set out on a quest to slay it. This adventure brings you up against other fantasy monsters like giant spiders, wyverns and trolls. In addition to beating up enemy monsters, there's also a mystery solving section, a puzzle and some plot twists. The final battle with the dragon also presents an interesting twist.
That said, the writing didn't feel very engaging, and the prose-heavy design of the game didn't help. Ingrid, your brash and sassy sidekick, was an interesting companion to have, minus some modern talking styles at times. That said, I had some difficulty with her romance.
There were a few small quality of life things which I liked, such as the game notifying you when you gain/lose gold or health.
Overall, I think this game might provide a fair bit of enjoyment, although I found it to be on the rougher side. If you're looking for a medieval fantasy story which doesn't take itself too seriously, you might find it here. Even then, it can still feel like a rough experience.
By the way, apples and bananas don't grow in the same place.