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Embark in a quest for inspiration in PARIS AIRES, the first transcontinental city in the World. An impossible city across the atlantic ocean, where cultures mix ever and ever...
PARIS AIRES is a very short game, created with "Textes Mouvants", an experimental way to write fascinating texts and open the reader's imagination.
| Average Rating: based on 4 ratings Number of Reviews Written by IFDB Members: 3 |
First, I would have liked to give it 3 and a half stars but it's not an option.
The dynamically changing text system is very well made and exploited, which encourages one to stare at the text for a while to grasp the various aspects of the scene. When text changes, this can be interpreted either as the protagonist focussing on something new, time that passes and makes the scene evolve, or even alternate realities.
The story itself did not grab me but it's well written.
On the interaction side, it is somewhat limited. My mind quickly switched to "detect words written in CAPS" mode and then all I had to do was to wait for the words to appear and assemble them. I'd love to see a game that stays as good on the way it exposes the world, but with higher interactivity, maybe a smarter parser.
One word of caution for visually impaired players: given how the text changes all the time, I don't think any screen reader will be able to give you an meaningful view of what happens.
I've heard of this game genre from an outside standpoint but never tried one.
Im was curious about it and I had fun time playing this one, it was made during a game jam of one month.
I invite you to try this one if you've never been into text-adventure game at all.
It take something like 30~50 minutes if your completely unknown to this genre.
A beautiful short game. I like how you mixed the two cities, with both your writing and the moving text effect. This poetic experience fills me with determination ;)