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Captain Astrid and her Pegasus Crew enter the pleasure moon-park Eudaimonia with one mission: to recover her lost purpose.
The choices you make as you venture through Pleasure Gardens and Entertainment Districts determine the relationship with your companions and your crew's fate.
What kind of Captain will you be?
Content warning: Mild sexual themes, discriminatory content
In Pegasus Crew you play the captain of a starship on a mission to recover her stolen memories from a pleasure moon.
Despite the space opera setting, this game is all about found family, and nearly all of your choices affect your relationships with your two crew members. That's not a complaint—in fact, quite the opposite! Space opera setting with found family themes is one of my favourite combinations.
The writing is smooth and polished, and each of the three main characters are unique and interesting. All that, an interesting setting, and an engaging backstory make this an enjoyable read, and it's well worth checking out on the strength of that alone.
Where the game falls down a little (but not much!) is on the Twine side of things.
In most cases, play proceeds in a straight line. You make a choice and move to a new scene, and those other choices go away. A few scenes, though, were optional, giving you another chance to talk to or interact with your crew or the people on the pleasure moon.
These scenes, unfortunately, would send you back to the previous scene when you were finished, with no changes or acknowledgment of what you had just done. You could even replay the optional side scenes word-for-word the same, which broke the immersion of the writing in a big way.
I also was not sure if the choices affecting your relationships were just for show, since there is no visible way to track character relationships that I could see, and I could not really tell if having better relationships with the characters did anything in particular. However, downloading the Twine file and looking through it, I see that these variables do play a key role in the end-game.
All in all, very minor flaws for what is otherwise a lovely and memorable experience!