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There is dissent in the ranks! One of your sheep makes a run for the next field, jumping gracefully over the hedgerows. You stand up quickly and collect your crook. You need that sheep!
19th Place - 16th Annual Interactive Fiction Competition (2010)
| Average Rating: based on 18 ratings Number of Reviews Written by IFDB Members: 3 |
Lost Sheep entered in the first IFComp where I judged. I was kind of shocked to see that, yes, a lot of IFComp games could be both relatively simple and satisfying.
In this case, there was a simple game where you needed to find your one lost sheep of a hundred. The sheep's a bit reticent, as while it's pretty clear where it went (the game is not big,) it bounces between locations. The puzzle was a bit of a trick--fortunately there aren't too many items, and the puzzle is more about ancient history and progress than the Bible. Then there's a fun part where you are blocked by water buffalo.
But what stuck with me was that, well, you could type WALKTHROUGH not just for a walkthrough but for the commands remaining! I thought about this trick a lot. How did they do it? After some thinking, I realize it wasn't terribly esoteric, but it was a neat bit of engineering I'm a bit disappointed more games haven't implemented. Perhaps it would only get the player so far, so the text didn't scroll off the screen.
This doesn't make BRLS a blockbuster, but it provides a niche. It's all very pleasant, even with funny things to try once you've won. They don't bring the house down, but together, they add light-hearted deaths and even some odd fourth-wall stuff. Perhaps I'm biased favorably because I remember the puzzle to get through, but I still find BRLS something neat to go back to just to poke around. I'm on the fence about if that's mainly due to the WALKTHROUGH response, but either way, it's a short fun time.
In this game, you experience a biblical scenario: one of your sheep has escaped.
The game consists entirely of chasing the sheep, with a couple of puzzles.
The map is small, with 5 or so important rooms and then a sequence of minor rooms. The main puzzle is pretty hard to guess, even if you think of the old-testament related clue.
This was a quick and simple take on the Biblical parable of The Lost Sheep. Fairly linear and puzzles are simple, though could perhaps be clued better as some solutions were a bit of a stretch and took some guessing at the author's intent. Hint system built in thought that would keep you from getting stuck for too long.
Having finished the game, I went back through to try out some of the AMUSING stuff that was mentioned. I realize it was meant to be funny and it is outside the main story line, but some of it really breaks that fourth wall. (Spoiler - click to show)The reference to Guy Fawkes and the giraffe really did it in for me.
Overall, not bad and a quick game if you only have a few minutes.