I am looking for massive puzzle games (think Curses, Mulldoon Legacy) where the game can never be put in an unwinnable situation that isn't obvious (either before or after).
| Blue Lacuna, by Aaron A. Reed 3 votes "Few games are bigger, has 'more puzzle' mode. Merciful on Zarf scale" [+]"Few games are bigger, has 'more puzzle' mode. Merciful on Zarf scale" ( Vote for this game | |
| Inside the Facility, by Arthur DiBianca 3 votes "Big, lots of puzzles, good hints/walkthrough." [+]"Big, lots of puzzles, good hints/walkthrough." ( Vote for this game | |
| Worldsmith, by Ade McT 2 votes "Goodness, this is a big game." [+]"Goodness, this is a big game.: Has a detailed and complex world-building minigame that is larger than many IFComp games, and that's just the intro." ( Vote for this game | |
| Hadean Lands, by Andrew Plotkin 2 votes "The main mechanic makes getting stuck impossible. " [+]"The main mechanic makes getting stuck impossible. " ( Vote for this game | |
| How Prince Quisborne the Feckless Shook His Title, by John Ziegler 1 vote (No comment) [+](No comment) --Johnnywz00... Vote for this game | |
| A Beauty Cold and Austere, by Mike Spivey 1 vote "Huge and merciful" [+]"Huge and merciful" ( Vote for this game | |
Poll created on May 29, 2022