I am looking for massive puzzle games (think Curses, Mulldoon Legacy) where the game can never be put in an unwinnable situation that isn't obvious (either before or after).
Blue Lacuna, by Aaron A. Reed 3 votes "Few games are bigger, has 'more puzzle' mode. Merciful on Zarf scale" [+]"Few games are bigger, has 'more puzzle' mode. Merciful on Zarf scale" ( ![]() | |
Inside the Facility, by Arthur DiBianca 3 votes "Big, lots of puzzles, good hints/walkthrough." [+]"Big, lots of puzzles, good hints/walkthrough." ( ![]() | |
Worldsmith, by Ade McT 2 votes "Goodness, this is a big game." [+]"Goodness, this is a big game.: Has a detailed and complex world-building minigame that is larger than many IFComp games, and that's just the intro." ( ![]() | |
Hadean Lands, by Andrew Plotkin 2 votes "The main mechanic makes getting stuck impossible. " [+]"The main mechanic makes getting stuck impossible. " ( ![]() | |
How Prince Quisborne the Feckless Shook His Title, by John Ziegler 1 vote (No comment) [+](No comment) --Johnnywz00... ![]() | |
A Beauty Cold and Austere, by Mike Spivey 1 vote "Huge and merciful" [+]"Huge and merciful" ( ![]() | |
Poll created on May 29, 2022