Trading Punches, by Mike Snyder Average member rating: (13 ratings) |
Treasures of a Slaver's Kingdom, by S. John Ross Average member rating: (48 ratings) In the cruel kingdoms north of the Viraxian Empire, a barbarian seeks treasure - and vengeance! Having escaped the clutches of the Slaver King, he has vowed to pillage the wealth of the kingdom ... then... |
Trinity, by Brian Moriarty Average member rating: (101 ratings) You're neither an adventurer nor a professional thrill-seeker. You're simply an American tourist in London, enjoying a relaxing stroll through the famous Kensington Gardens. When World War III starts and the... |
Varicella, by Adam Cadre Average member rating: (131 ratings) You are Primo Varicella, Palace Minister at the Palazzo del Piemonte. This title is unlikely to impress anyone. Piedmont is the laughingstock of the Carolingian League, and the Palace Ministry has devolved... |
Violet, by Jeremy Freese Average member rating: (383 ratings) Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon. [blurb from IF Comp 2008] |
Voices, by Aris Katsaris Average member rating: (26 ratings) |
Walker & Silhouette, by C.E.J. Pacian Average member rating: (51 ratings) Team up with a dashing detective and an iconoclastic flapper to solve absurd and unfathomable crimes in this interactive story - where you control the action just by typing or clicking highlighted words in... |
The Warbler's Nest, by Jason McIntosh Average member rating: (91 ratings) Surely the reed bank counts as a wild place. While it gives you so much, you've never tended it, not really, not like you do with your garden. It's something like the forest, then, but much safer to search... |
The Weapon, by Sean Barrett Average member rating: (35 ratings) |
Whom The Telling Changed, by Aaron A. Reed Average member rating: (64 ratings) The people had always gathered on moonless nights to hear the stories, since the time of their ancestors' ancestors. The heat of the fire and the glow in the storyteller's eyes made the past present, and the... |
Worlds Apart, by Suzanne Britton Average member rating: (90 ratings) For over 20 years, I dreamed about an alternate universe I called the Higher World. For three of those years, I poured almost all of my creative energy into a novel-length story set in that universe. Worlds... |
Zork: The Cavern of Doom, by Steve Meretzky and Manfred Pfeiffer Average member rating: (6 ratings) The gamebook was initially published by Tor Books in September 1983 in the US (later by Puffin in the UK) as the third in a Zork gamebook series, part of the fledgling "What-Do-I-Do-Now" gamebooks line. It... |
Zorkian Stories 1: G.U.E., by Marshal Tenner Winter Average member rating: (15 ratings) Finally making it to the Eastlands, you find a shaft leading to the depths of the Great Underground Empire where, supposedly, lost treasures that have been forgotten for centuries are waiting to be found... |
[You wake up itching.], by Michael S. Gentry Average member rating: (6 ratings) This game is an entry in the Mystery House Taken Over project. The story and graphics are adapted from Roberta Williams' original Mystery House. |