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About the Story
"The staff's jubilant anticipation of the first human transfer was now replaced with dread. Why had the Professor fallen ill so suddenly? And how callous of the Overseers to insist on proceeding without delay!" [--blurb from Competition Aught-Zero]
Science fiction in the malfunctioning-experiment genre, but well put together. You're part of a team that's attempting to perfect the transfer of consciousness between bodies, including across species. Most of the puzzles turn on novel applications of the central gimmick, and some are pretty creative. The characters aren't as well done, unfortunately; they pretty much ignore you no matter how suspicious your various doings might seem. Conventional, but enjoyable and not too hard.
-- Duncan Stevens
The main strength of Transfer is the gadget itself, and the variety of ways you put it to use; the game could plausibly be considered an extended riff on the central idea of identity-switching, in that the idea gets used in unexpected (and occasionally hilarious) ways. The element of the story that revolves around the machine is sufficiently convoluted that one question in the hints late in the game is, essentially, "Huh?"--but the story is sufficiently well crafted that the complexity doesn't feel gratuitous.
-- Duncan Stevens
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
I wasn't able to finish the game in the two hours allotted judging time, but assuming I survive the process of grading another 50 games, I eagerly anticipate returning to reach the ending of Transfer -- if the rest of the game is any indication, the payoff should be worthwhile indeed.
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|Average Rating: |
Number of Reviews: 1
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This game is generally well implemented and has smooth gameplay. You have a machine that lets you switch bodies, and you can switch with quite a few creatures in the game.
But the game is a bit weaker in the story department. You are trying to solve a mystery in a lab, and some people oppose you while some aid you. But as other reviewers noted, you can directly do crazy things around them without them noticing or caring, including setting things on fire, doing crazy and dangerous acrobatics, or even stealing important things as they watch you. Some of this is explained away later, but it is hard to stay motivated.
Otherwise, this is a nice science fiction game of moderate length.
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This is version 4 of this page, edited by Edward Lacey on 25 March 2013 at 11:17am. - View Update History - Edit This Page - Add a News Item