Jonathan Blask's Played Games

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Eric the Unready, by Bob Bates
Average member rating: (40 ratings)

A tongue-in-cheek graphic text adventure/point and click adventure hybrid. You are a chivalrous knight attempting to save a princess; your quest takes you through a mad-cap Douglas Adams-style world.

Escape from Ice Station Hippo, by Jason McWright
Jonathan Blask's rating:
Average member rating: (5 ratings)

Life at the station, a collection of domes resembling the large herbivore graced with its name, has been a miserable farce. Now it's time to leave.

Everybody Dies, by Jim Munroe
Jonathan Blask's rating:
Average member rating: (105 ratings)

It starts with a metalhead, Graham, realizing that throwing that shopping cart over the bridge was not the great idea he thought it was. Even if it did get him out of washroom duty at Cost Cutters....

Fail-Safe, by Jon Ingold
Jonathan Blask's rating:
Average member rating: (112 ratings)

Fallacy of Dawn, by Robb Sherwin
Jonathan Blask's rating:
Average member rating: (19 ratings)

In a world that never quite got over the '80s, Delarion Yar dispenses quarters for the local arcade... badly. A software pirate from better days, he's crossed the wrong people one too many times. Locked into...

Fine-Tuned, by Dennis Jerz
Jonathan Blask's rating:
Average member rating: (23 ratings)

"Can Troy, the handsome daredevil autoist, live up to his "sterling" reputation? What secret threatens the career of the talented singer, Miss Melody Sweet? With the help of the mechanical genius Aloysius...

Firebird, by Bonnie Montgomery
Jonathan Blask's rating:
Average member rating: (32 ratings)

"Firebird is based on the Old Russian folk tales that inspired the Stravinsky piece of the same name. You are Prince Ivan, and have been charged by your father, the tsar, to find the Firebird that has been...

First Things First, by J. Robinson Wheeler
Average member rating: (23 ratings)

You’ve just arrived at home from your nightly visit to the science and invention section of the local public library, where you spend each night dreaming your dreamy dreams of one day inventing a time travel...

A Fleeting Case of Self-Possession, or, Memento Moratori, by Lea Albaugh
Average member rating: (7 ratings)

Flight of the Hummingbird, by Michael Martin
Average member rating: (29 ratings)

Dr. Sinister is at it again! The Concordance of Powered Response isn't entirely clear on what it is he's planning, but it's big. This is clearly a task for one of the world's mightiest champions!

For a Change, by Dan Schmidt
Average member rating: (115 ratings)

"The sun has gone. It must be brought. You have a rock." [--blurb from Competition '99]

Fragile Shells, by Stephen Granade
Average member rating: (51 ratings)

You don't know how long you've been hammering against the station's wall, but you stop as soon as you realize what you've been doing.

The Frenetic Five vs. Sturm und Drang, by Neil deMause
Average member rating: (13 ratings)

In this game about under-powered superheroes, you play as Improv, leader of the Frenetic Five. You use common objects in surprisingly useful ways. Bob, your contact at Supertemps, hires your team for a new...
The Frenetic Five vs. the Seven Deadly Dwarves, by Neil deMause
Average member rating: (8 ratings)

Future Boy!, by Kent Tessman, Derek Lo, Dan Langan, and Nate Laguzza
Average member rating: (10 ratings)

Glowgrass, by Nate Cull
Jonathan Blask's rating:
Average member rating: (99 ratings)

You play as a xenohistorian on an expedition. You've been dropped (more literally than you planned) by a dropship over the ground of the Ancients. Your equipment was scattered and the dropship crashed. Now...

Hallow Eve, by Michael Wayne Phipps Jr.
Jonathan Blask's rating:
Average member rating: (8 ratings)

You are about to drive out to meet some friends for a camping trip on Halloween night. Everything seems to be going according to plan, but the unexpected can always occur. If it did, you would need to rely...

Heroes, by Sean Barrett
Average member rating: (28 ratings)

"A most traditional CRPG experience." [--blurb from Competition Aught-One]
Heroine's Mantle, by Andy Phillips
Jonathan Blask's rating:
Average member rating: (16 ratings)
Hey, I'm Supposed to be Free Range, by Anonymous
Average member rating: (6 ratings)
Crossing the road just got a lot tougher. All these damn traffic cones. You're amazed ... [--blurb from The Z-Files Catalogue] Written by "Opal O'Donnell", it was revealed years later this game was really...

The Hitchhiker's Guide to the Galaxy, by Douglas Adams and Steve Meretzky
Average member rating: (185 ratings)

Don't Panic! Relax, because everything you need to know about playing The Hitchhiker's Guide to the Galaxy is contained in the pages of this manual. In this story, you will be Arthur Dent, a rather ordinary...

Hoist Sail for the Heliopause and Home, by Andrew Plotkin
Jonathan Blask's rating:
Average member rating: (84 ratings)

A far-future story of discovery.

Hoosegow, by Ben Collins-Sussman, Jack Welch
Average member rating: (40 ratings)

Muddy's plan done landed you and your partner in the hoosegow. Now you're fixing to rectificate the matter before the marshal introduces you to the business end of a hangin' rope at dawn. Created for the...

The Hugo Clock, by Jason McWright
Jonathan Blask's rating:
Average member rating: (4 ratings)

Two men, one a brusque bowling ball; the other a murderous dandy, discuss their fate and the fate of the world. They've chosen someone to send. He's clever, but hopefully not too clever.
Hunter, in Darkness, by Andrew Plotkin
Jonathan Blask's rating:
Average member rating: (122 ratings)

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