The Richard Mines, by Evan Wright necromancer's rating: Average member rating: (8 ratings) Czechoslovakia, 1949. Though World War Two has been over for several years, rumors of underground German factories still persist. No one has found found yet, until now... |
Riot, by Taylor Johnson necromancer's rating: Average member rating: (11 ratings) Your city is burning. Parker, a riot control officer, is thrust into the heat of his first riot when one mistake changes everything. Now he wanders through the bedlam, harbouring a deadly secret. |
Rip Retold, by Hipolito necromancer's rating: Average member rating: (9 ratings) A twist on a sleepy old classic. |
Rite of Passage, by Arno von Borries necromancer's rating: Average member rating: (10 ratings) A comedy in four parts about exciting games of instinct and wits, set in childhood. Not necessarily for children. |
Rites of a Mailmare, by Owlor necromancer's rating: Average member rating: (8 ratings) You are a Mailmare, delivering letters across the Lucidious Archipelago. Using the art of Oneiromancy you can remove the obstacles that stand in your way. The game sends you on a randomized journey across an... |
Roads Not Taken, by Doug Egan necromancer's rating: Average member rating: (8 ratings) A lesson on finding one's path through the trees. |
A Rope of Chalk, by Ryan Veeder necromancer's rating: Average member rating: (35 ratings) An account of the disastrous sidewalk chalk tournament of August 27, 2011. |
Rough Draft, by Erica Kleinman necromancer's rating: Average member rating: (6 ratings) Denise is an author struggling to finish a story by a deadline. Help her complete her story by making choices and avoiding writer's block. Part of a thesis project on interactive storytelling. |
RPG-ish, by Stuart Lilford necromancer's rating: Average member rating: (19 ratings) A micro-RPG made for Twiny Jam (make a Twine game using 300 words or less). |
S.O.V. : An Interactive Fiction Slasher, by kryptghoul Average member rating: (1 rating) A quick, interactive text narrative involving you and an awkward movie theater date gone wrong. Recommended for fans of cheesy horror. |
Sabotage, by Felix Pleșoianu necromancer's rating: Average member rating: (1 rating) Sabotage! is a set-piece story in a space opera setting. It was an entry in the IntroComp 2006. As such, the game ends on a cliffhanger. It's otherwise complete within its own framework, but YMMV. The source... |
Sacrilege, by Cara Ellison necromancer's rating: Average member rating: (10 ratings) THE CROWD HEAVES the bass of the music you can feel it vibrate through your fingertips warm feeling of rum sticky on your throat; ice cracks in the glass you put lime to your lips and bite "I really wanted... |
Sage Sanctum Scramble, by Arthur DiBianca necromancer's rating: Average member rating: (23 ratings) A grab bag of puzzles, mostly word puzzles. Collect keywords and save the Sanctum! |
Saint City Sinners, by dgallagher necromancer's rating: Average member rating: (11 ratings) Hey you! Yeah, you! You think you have what it takes to be a detective? I mean a real, steel-oats-eating kind of detective that names your fists and barely cries at the end of Marley and Me? If so, prepare... |
Saint Simon's Saw, by Samuel Thomson necromancer's rating: Average member rating: (6 ratings) Saint-Simon’s Saw synthesizes different methods of splitting and reforming a narrated situation. It is named after the 18th Century social reformer, Claude Henri de Rouvroy, comte de Saint-Simon, a minor... |
Salt, by Gareth Damian Martin necromancer's rating: Average member rating: (16 ratings) The beach is a strip of heat. You stand knee deep in the water, facing out to sea. Familiar voices shimmer behind your head. You take a breath, and then begin. - A game about swimming, thinking and the... |
San Francisco, 2118, by Leah Case necromancer's rating: Average member rating: (5 ratings) The sun is disappearing, your mother is lost. You don’t know why. |