Eunice, by Gita Ryaboy necromancer's rating: Average member rating: (10 ratings) Eunice is a shadow of its former glory. Hope is lost, just a faint mem-ory Whatever might have brought you here, That Eunice needs you, it is clear. Type out simple commands, and Notice the changes in Eunice... |
Eurydice, by Anonymous Average member rating: (37 ratings) A short game about grief, with occasional snakes. |
An Evening at the Ransom Woodingdean Museum House, by Ryan Veeder Average member rating: (24 ratings) Karen Chambers gives tours in a restored Victorian home. |
Evermore, by Adam Whybray and Edgar Allan Poe necromancer's rating: Average member rating: (10 ratings) "MISERY is manifold. The wretchedness of earth is multiform. Overreaching the wide horizon as the rainbow, its hues are as various as the hues of that arch". (Edgar Allan Poe, 'Berenice', 1835) This... |
Evita Sempai, by Florencia Rumpel Rodriguez necromancer's rating: Average member rating: (11 ratings) A woman in the fifties falls in love with an idealized version of a polemical political figure. |
Ex Nihilo, by Juhana Leinonen necromancer's rating: Average member rating: (33 ratings) In the beginning there was nothing. From nothing light and darkness were born. |
Extreme Omnivore: Text Edition, by Hazel Gold necromancer's rating: Average member rating: (10 ratings) You just got home and you're hungry as a dog. What smells so appetizing? Where can you find a snack? |
Eye Contact, by Thomas McMullan necromancer's rating: Average member rating: (10 ratings) A coffee. A friend. Something to talk about. |
The Eyes of the Moon, by neongrey necromancer's rating: Average member rating: (3 ratings) A scholar, a socialite, and a thief meet together in a private room to discuss their plan to steal the Eyes of the Moon-- an opal necklace of fantastic esoteric, aesthetic, and monetary significance. The... |
Fabricationist DeWit Remakes the World, by Jedediah Berry necromancer's rating: Average member rating: (33 ratings) After a sleep of centuries, a synthetic being receives an unexpected visitor—along with a new role in the Great Project. |
Façade, by Michael Mateas, Andrew Stern necromancer's rating: Average member rating: (6 ratings) Façade is an artificial intelligence-based art/research experiment in electronic narrative—an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act... |
Faerethia, by Peter Eastman necromancer's rating: Average member rating: (9 ratings) It seems as if nothing in this cynical world can be entirely good. Everything must have a dark side, a secret flaw, an ulterior motive. But Faerethia is the exception. This is the story of how it came to be.... |
Fair, by Hanon Ondricek necromancer's rating: Average member rating: (28 ratings) As the most famous self-published Science Fiction author residing in Hillview, you are eminently qualified to judge their annual Elementary School Science Fair. |
Fake News, by Mike Sousa necromancer's rating: Average member rating: (8 ratings) I had enough fake news clouding my head even before remembering the words of Zobra the Seer, that today I would encounter great peril, end up in the news, and discover the fate of my great-grandparents. Get... |
Fallout: Vault 17, by Snoother necromancer's rating: Average member rating: (7 ratings) [I regret ever making this piece of juvenilia -- Snoother] |
Famous Baby, by N.C. Kerklaan necromancer's rating: Average member rating: (7 ratings) "Me make weewee!" |
Fantastic Backflip, by Norbez necromancer's rating: Average member rating: (2 ratings) A game about a friendship between two generations. Contains dancing, sign language, foul language, and a punk. __________ Alright Evelyn, time to go. No big deal, just getting up in front of the whole... |
A Farewell to Terra, by Ethan Burgess necromancer's rating: Average member rating: (2 ratings) The screenplay to the critically-acclaimed "A Farewell to Terra", complete with Director's Commentary. |
Fat Fair, by AKheon necromancer's rating: Average member rating: (8 ratings) A strange boy in backwater Finland wants to establish his own amusement park, or so it seems. This game features a character-driven story, flexible gameplay mechanics, multiple endings and a lack of common... |