One minute mysteries is one of the lower rated games on the HG omnibus. Still, I think it's less of a bad game and more of one which isn't a good fit with that audience.
This game is essentially an omnibus of mini mysteries. You get to pick your difficulty level, which controls the number of hints you get and wrong attempts you are allowed. You could always pick the lowest difficulty if you aren't good at this sort of thing.
The mysteries are rather hit and miss. Some are interesting, but some feel too easy or overly hard. It's multiple choice, and if you get the answer right, the game explains the puzzle to you before giving you a short ending scene and allowing you to proceed. There is something of an overarching plot connecting all the scenes, but otherwise, this is largely a collection of separate mini stories.
If you want some bite sized stories and puzzles to pass the time, I could recommend this. Otherwise, if you're looking for a more traditional choicescript game with a full plot and stat system, this likely isn't it.
Something is inside of you. You get a few choices to decide how to react to it. Still, it just gets unbearable. Eventually, you find yourself down a singular path to a firm solution.
This game is a pretty quick read, which presents some choices at first but later funnels you down a fixed path. It's actually quite clever in hindsight, showing how unbearable something is at the end that you can't just change it by choice. Visually, the game is pretty straightforward, but the concept within the storytelling is pretty interesting.
It is just a few steps to the noose which will soon end you. Still, your mind is awash in thoughts and feelings as you take the final steps. Nothing seems to matter, yet you keep thinking.
The writing and theme is fairly evocative. I did like the color scheme in particular, as it was still easy to read while being able to convey the vibe. There is a bit of sound in the game, but it didn't leave much of an impact on me. Overall, this game is linear and a short read, but one which shows you the rush of thoughts before the very end during that time.
The protagonist thinks through their sports team, upcoming challenges, fans and coaches, before ending on a note of determination.
Most of the game is delivered in short passages, so it does feel pretty long for a Neo Twiny Jam game, as you will be making a good number of choices and flipping pages before reaching the end. The game is largely linear, but there are a few choices which provide some small changes in the story. That said, there is an undo button, if you want to see all the outcomes and take a shortcut in doing so.
It's an interesting read which ends on a note of some positivity. I enjoyed it.
It's another sad and melancholy tale, as you play as someone in a difficult relationship. Still, this needs to be done diplomatically.
You get a few choices here, which branch out into one of the three endings advertised in the description. The good news is that here, a happy outcome is possible. Still, I think it's worth trying out all the options just to see what happens.
It's good for a short read.
Oh yes, it seems that there is at least one Choicescript game in the Neo Twiny Jam.
It's another game dealing with the theme of existence. An unknown being creates you, a human(?), and tries to learn more about being human from you. There are a good bit of choices in the game, with some changes to the text depending on your choice, but the game's structure is linear as a whole. There's a stat page as well, but you probably won't have to use it.
It's good for a short and entertaining read. You might even want to replay it to try out the different options.
Another subway game in the Neo Twiny Jam. There is a really nice touch in the form of a subway map to the left, which updates itself with each station.. The art and design, while simple, is still pretty nice to look at.
This is a short story where you travel down station to station, thinking through memories which happen in each, memories from a past romance. You get a few options, mostly around going to the next stop or switching trains, but nothing complicated. Still, it is good for a short read.
Falling defenses, surrounded castle, a burning tower. This short game covers your last few moments in a burning tower before the enemy comes for you.
A few choices are offered here, which branch the story and take you down the road to different endings. I think I found most of them, but all were a bad ending in some form, reflecting the inevitable doom in the situation. The art is pretty nice - I think its a filter applied to some images? I liked the consistency and effect. There is a bit of sound too, although I don't think it added much to the game
A Korean protagonist's experience in an English speaking place for some time. Their thoughts are told through their musings in the text, with a typed out animation effect.
There are some parts where two separate paragraphs of text are typed out at the same time. I'm guessing this represents simultaneous thoughts, or maybe I messed something up. That said, my eyes aren't quite able to focus on two separate things at once.
The game is pretty much linear, and the read ends fast. Still, it was an interesting read.
On another note, all in-game text is in lowercase. I'm not sure if this is a stylistic thing representing thought or something.
Cats can be pretty smart animals, but I believe they have yet to pass the mirror test. Explaining this test would make the review wordcount longer than that of the game, so to give the short version, it tests whether an animal looking into a mirror knows that it is looking at a reflection of itself. A cat probably thinks it's looking at another cat.
Amusingly, that's largely what this story is about, as you play as a cat confronted with a mirror. It's a branching choicegame, with different options and different endings depending on how you decide to respond to what you see. All in all, a short but cute read.