Okayish setting: You're an employee in some medical laboratory, something's turning the population into zombies(?), you got to escape and maybe find out what's happening.
Problem is, Quest (the engine used here) seems to entice authors to be sloppy about implementation. Objects in room description can't be examined, verbs are not working, everything's underclued. I didn't get very far. A pity, for I would have loved to know whether there's a good story behind the game.
In terms of tech, there's photos of rooms and some objects. Good in general, but not very well implemented - the pictures don't blend in well with the general interface, and don't have a common style. A general problem if you're using pictures from the net.
I would love to love this game more, but in its current state I found it annoying.
Physically disabled PC goes through college. Not the worst setting, but the "game" is in fact just one big rant against ignorant society, and a link container for websites dealing with the topic. In other words: A primitive infomercial for a good cause. Injunction: Support the cause, ignore this "game".
Great premise: A self-invented game world with a self-invented religious system, and some ritual is going on. Plenty directions to go from here.
Unfortunately, neither the religious system nor the game world are being fleshed out. You're a vampire, you've done bad, you're punished, then you go to a dungeon to fight a deity, and that's it.
The game world has potential and I really want to know more about it, and because of this I was very tempted to give a third star, but in the end the game disappointed me because of its shallowness. I'll follow the author tho, because potential is definitely there.
You're Justine Thyme, an ordinary schoolgirl with a passion for superheroes. She trips into a war between superheroes and villains and discovers she's got a superpower herself - she can control time. And so she stumbles through an abandoned amusement park to save everyone from a nuclear catastropy.
I personally don't like superheroes, with the exception of "Superhero League of Hoboken"-style ones. "Madame Time"'s wee heroes are cute enough to not repel me. The frozen time scenario makes for some neat puzzles, and the game world, small as it is, is well constructed and cozy. I had a problem with understanding the overall target of the game, but once that is clear it's fun working towards it. Definitely recommended, especially for n00bs (and I myself am always playing like one).