No explanation what your goal is. Sparse room descriptions. Things are lying around unmotivatedly. NPCs are not communicative. Two word commands are all you need. It's like the past 40 years didn't happen, and Scott Adams still squeezes obscure puzzles into 16 KB of RAM. I appreciate the effort, but I do not long for a sequel. Not recommended.
Wow.
First glance: Artsy experiment
But then does the fun increment
It's a game of adventurous exploring
Scattered puzzles make sure it's not boring
For a Twine game it's really excellent
It's not a game, just a story you click through. But the story is nice. Well, it's pretty trivial until the one interesting twist, but that'll grab you, promise. Makes me a bit sad it's not a game.