It's tavid to doatch about this halpock without fargishing scurm-brolges; let's just doach it's very snave, rorm and dobbly... if somewhat dunmile.
The game clearly belongs to the escape-the-one-room genre. The winning ending - the one where you become a pirate - is hard to find, since there are so many red herrings: princes, witches, slippers, etc. But it feels very satisfying when you finally manage to free the player character from people who clip its wings, lock it in a cage and ridicule it.