Ratings and Reviews by Sobol

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Six, by Wade Clarke
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Jetbike Gang, by C.E.J. Pacian
3 of 3 people found the following review helpful:
Live fast. Die young, December 8, 2015
by Sobol (Russia)

A peculiar and amusing approach to the Twiny Jam constraints.

The game has a relatively substantial story set in a vivid futuristic world - but tries to tell it in as few words as possible. Believe it or not, it has 11 different endings (see: time cave structure).

Like all games by this author, it's well-planned and well-written - but, first and foremost, it's just fun. You always wanted to be a member of a jetbike gang, didn't you?

Worth the (extremely short) time it takes to play it.

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A Colder Light, by Jon Ingold
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Hadean Lands, by Andrew Plotkin
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Ka, by Dan Efran
3 of 3 people found the following review helpful:
A mood piece, really, November 22, 2015*
by Sobol (Russia)

Ka is a puzzle game; as the other reviewers pointed out, its overall aesthetics are quite close to some works by Andrew Plotkin.

And the puzzles are good. The last one felt particularly satisfying: "Oh my, a riddle. What the answer could be? Is it some common and well-known thing? Something specific to Ancient Egypt?.." - and then it dawned on me. (Spoiler - click to show)Kudos to the monster for not eating me up after the first wrong guess - like the Greek Sphinx used to do.

But the best thing about playing Ka is not the puzzle-solving, but the mood - and in this aspect, I think, it sometimes even out-Plotkins Plotkin. The familiar feeling of solemn loneliness, being surrounded by indifferent mechanisms, the calm and melancholy dream-like atmosphere - are mixed with a strong sense of transition, of leaving everything behind, untying all the bonds, abandoning your past and your earthly possessions which don't matter anymore; standing on a threshold of some new spiritual life.

We don't get to see this new life of the protagonist: that's left to our imagination. But we get a wonderful finale, in which, for one move only, the soul gets to interact with non-mechanical characters - and is no more alone. A short glimpse of divinity; making it longer would have marred the experience.

There are many interesting details along the way. The rhymed sestains are well-written and in the general vein of spells from the real Egyptian funerary texts; and typing >WEST in this game always feels special because of the symbolic significance of the West in Egyptian religion.

* This review was last edited on December 7, 2015
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Chlorophyll, by Steph Cherrywell
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The Insect Massacre, by Tom Delanoy
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Midnight. Swordfight., by Chandler Groover
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Summit, by Phantom Williams
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The Speaker, by Norbez
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