Reviews by cgasquid

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View this member's reviews by tag: absolute genius academic subject tour adults only bigoted choose your own adventure copyright violation creepy desperately needs trigger warnings early IF harder than azbantium hilarious historical inside joke lecture disguised as a game lgbtqia+ like a warm hug needs debugging needs work no real interactivity one-move game polyphobic public service announcement sexist treasure hunt troll game trying to be funny web culture
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1–8 of 8


The Chinese Room, by Harry Josephine Giles and Joey Jones
So promising, but underimplemented, July 30, 2026

You have a surreal world based on an academic subject, with the protagonist being a practitioner of that academic field who seems to have forgotten everything until after they've solved the relevant puzzle. Aside from the weird locations and situations, there are also famous geniuses in the field hanging around to be interacted with, including the Greek hero Achilles (as seen in one of Zeno's paradoxes).

The description above describes both The Chinese Room and A Beauty Cold and Austere. Half of the description also applies to Dr. Dumont's Wild PARTI. The main difference is that while the latter two games apply to the hard sciences (mathematics and physics, respectively) while the former applies to philosophy.

The secondary difference is that the latter two games actually work. I don't mean "work as a game," although that's true as well -- The Chinese Room is incredibly buggy and insufficiently implemented.

You have a ludicrously small inventory limit for no particular reason. You have a container, and objects are shifted in and out of it when you use them as expected. Three specific objects, though, can be put into the sack -- including automatically -- and can't be removed. In two of the three cases that's an instant no-win situation.

"Light lantern with lighter" works, but not "light lantern". The qualiascope requires very specific syntax and functions inconsistently. Certain conversational options not only don't work, but show a parser error message. There are typos throughout, in a few places actually making the meaning of sentences ambiguous. Most of the nouns in the text are unimplemented, in some cases bafflingly so ("trees" is implemented but not "tree"?) Objects are obtained by solving a puzzle, used once, and discarded; the puzzles are strictly one-per-room and the game only contains two rooms without a puzzle in them.

Most of all, though, is the handling of the subject matter. A few puzzles are actually solved through application of philosophy, but more of them seem to be jokes. In a couple of cases actual philosophical dilemmas are given pat, "correct" answers. While it's not uncommon for games in the genre to just randomly dump historical figures into a room, The Chinese Room may be setting a record for useless cameos.

The tertiary difference is that the two better games are both fairly po-faced; the situations are often funny but they aren't wacky. Whether this is good or bad is up to you.

Overall this game has a lot of potential; the writing positively sparkles and there are some great moments. But there's just this feeling that the whole thing is .. rushed.

Note: This is the only game I think I've played where the player character is firmly established as bi.

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Violet, by Jeremy Freese
2 of 2 people found the following review helpful:
A difficult but rewarding one-room puzzler, February 18, 2022
by cgasquid (west of house)
Related reviews: hilarious, lgbtqia+

you are a college student (male by default, though it switches to female if you type (Spoiler - click to show)HETERONORMATIVITY OFF, something i'd give my left arm to be able to do in real life). you've been making practically no progress on your paper because you keep allowing yourself to be distracted, and your girlfriend is fed up with you. now you have an ultimatum: write 1,000 words by the deadline or she's leaving you forever.

as a point of stark realism, your college dorm room turns out to be a horrible place to study. there's no quiet, you're surrounded by minor irritants, and there's a MAJOR irritant who i'd think was trying to sabotage your relationship if there was any way she could know about the ultimatum.

in a very clever design choice, rather than being personality-free (or pointlessly sarcastic like the default library), the parser's voice is what you imagine your girlfriend would be saying if she was watching your situation right at that moment. it gives her a lot of character, and goes a long way towards redeeming her in my eyes (really, it's not fair to issue an ultimatum about something the protagonist can't really help).

that said, i did not even come close to completing the story without hints.

the puzzles in Violet are eminently logical, but still entirely brutal and require a ton of experimentation. so many things are happening at once that it can distract the player, as your problems aren't kindly enough to line up one at a time. the few means you have to fight back are counterintuitive and in some cases plain ornery (e.g., (Spoiler - click to show)the bizarre way you operate the radio).

but "it's hard" doesn't equate to "it's bad." we need IF for all levels of player skill and creativity. the only reason i don't refer to this as a hidden gem is that it's not at all hidden -- it's extremely well-known.

probably also says something that i was feeling depressed after writing a few negative reviews in a row, i wanted to review something good, and i came here ...

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Encyclopedia Fuckme and the Case of the Vanishing Entree, by Anna Anthropy
1 of 2 people found the following review helpful:
yeesh, February 18, 2022

i can understand the desire of art to be transgressive, and that this piece is intended to start as erotica before abruptly diving deep into what is, to me at least, (Spoiler - click to show)serial-killer horror.

i realize that (Spoiler - click to show)vore is a known fetish, it has its adherents, i've had furry friends who were into it, Your Kink Is Not My Kink But Your Kink Is OK As Long As It Only Remains A Fantasy.

but as something to spring on a reader without any warning, in a game presented as ordinary porn, it's a little on the extreme side.

if the (Spoiler - click to show)serial killer stuff had been accurately signposted in advance, i would probably have given this game four stars ... from another room ... using a long pole to click the mouse. it's very well written. but the fact that this incredibly triggering content was provided without warning forces me to reduce the rating considerably.

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And the Robot Horse You Rode in On, by Anna Anthropy
1 of 1 people found the following review helpful:
I may have liked this a little too much ..., February 18, 2022
by cgasquid (west of house)
Related reviews: adults only, lgbtqia+

one of the problems with IF erotica is that it's generally written in a vacuum. minimal descriptions of anything but sexual acts, shallow implementation in general, and heaping helpings of read-the-author's-mind. even when the writing per se is good (e.g., Deanna) there's an inherent feeling of artificiality; much like bad porn, it just kind of starts at the sex and ends after it.

in order for an erotica game to work for me, at least, i have to understand what the characters are like, how they feel about each other, and what this means for them. to put it another way, i need the backstory.

(i acknowledge that there are some people who do prefer their porn to be storyless and characterless. to this, i reply that they are free to howl "get on with it" at my kind of erotica, just like i'm free to be bored and mildly revolted by theirs.)

"And the Robot Horse You Rode In On" is unapologetically a work of erotica; the author has even acknowledged that it began with a mental image of (spoilered for sexual terminology) (Spoiler - click to show)predicament bondage and expanded from there.

but for a work so short, it does an excellent job of characterbuilding and worldbuilding. you can understand your character. you can understand the other character. you can understand how this arose and where it might go.

well-written, engaging, and very, very hot.

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Nowhere Near Single, by kaleidofish
6 of 7 people found the following review helpful:
A horrible, inaccurate presentation of polyamorous relationships, February 18, 2022*
by cgasquid (west of house)

Coming at this from 18 years of being polyamorous and year 15 of a committed polyamorous relationship.

Okay. I'm not giving this game one star because it's badly coded, or because it doesn't work. I'm giving it one star because it is portraying a relationship type that many people, including myself, find to be a functional, stable, enriching environment -- and it's portraying it in an incredibly destructive way.

NUMBER ONE! Polyamory is not something everyone can do! It is not a "better" or "more enlightened" kind of relationship, it's just a different one. For Sarai to drag a person unsure about polyamory and hurl them into the middle of a complicated, adversarial relationship is absolutely unconscionable; these are things that need to be decided carefully and experimented with, and everyone has to be on board. And it's very clear that not everyone was, not that Sarai particularly seemed to care.

NUMBER TWO! Polyamory is not transitive! If I'm dating Alice, and I'm dating Bob, that does NOT mean that either Alice or Bob is in any way obligated to date each other! (I mean, for one thing sexual orientations are going to interfere; I could be a bi man dating a straight woman and a gay man.) This expectation is one of the biggest RED FLAGS in polyamorous relationships.

The fact that Sarai just DECLARED a change in the composition of the relationship without sitting everyone down in open communication and discussing the addition of a partner isn't polyamory, it's tyranny.

NUMBER THREE! Polyamory is all about communication! One of the very first things that happens is that Sarai tosses you together with one of her partners without saying the slightest thing about what you're expected to do. You and the other partner have to figure it out on your own. That is not something that should ever, ever happen.

In my playthrough, the relationship exploded (just as it inevitably would in real life). But it didn't feel like this was being portrayed as inevitable ... it felt like this was a losing condition in a game I was expected to win.

Sarai isn't the center of a polycule. She's an arrogant egomaniac who takes advantage of a friend's homelessness to drag her into her personal harem. It was absolutely transactional -- Jerri gets to stay with Sarai only if she accepts a sexual relationship not only with Sarai but also with several complete strangers. There are words for that.

Now, if this were just a story that happened to be about a destructive pseudo-polyamorous relationship, that would be one thing. But I really don't get that feeling; this is represented as an example.

Polyamorous people are a small minority that most people only have false, negative ideas about ... if you're going to write a work about a small minority that confirms everything false and negative that's said about that minority ... you bally well need a DISCLAIMER at the front that you're not trying to represent that community accurately! Again ... if you don't ... there's a word for that, too.

Urgh. This story made me feel so strongly I resorted to capital letters.

* This review was last edited on March 17, 2022
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Cis Gaze, by Caelyn Sandel
3 of 3 people found the following review helpful:
Yep ... that's what it's like., February 15, 2022*
by cgasquid (west of house)

this is not a piece of interactive fiction, or even really interactive at all. it's a Completely linear narrative that uses some hypertext tricks to good effect.

Like many similar works, this is an attempt to generate empathy by putting the player in the shoes of someone from an oppressed minority, then relating a very painful and very accurate example of how crushing and damaging that oppression is.

It's cathartic to read as a trans person. but I don't know if this kind of project can ever really have the desired effect. The people who truly hate us want us to suffer. They don't experience empathy for us. A TERF would read something like this and probably laugh.

But maybe I'm just too cynical and old.

Five stars for the writing, but again note, this is not a game or even particularly interactive. It's an essay in hypertext form.

* This review was last edited on July 30, 2026
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Rainbow Bridge, by Brian Kwak (as John Demeter)
3 of 3 people found the following review helpful:
Short, sweet, and somewhat lacking, February 15, 2022
by cgasquid (west of house)

a very short treasure hunt in which you, the angel Gabriel, must return to heaven but cannot until you have collected the seven colors of the rainbow. you are assisted by Demeter, your (presumably?) mortal lover. (it is clearly not the Greek goddess Demeter.)

the writing is snappy and the relationship depicted is sweet. Gabriel is an adorable nebbishy type and Demeter -- you know, i mean i could describe the character, but looking at the author's name and the apparent resulting self-insert, i'm not comfortable describing a real person i don't know.

if this were a longer piece, perhaps spreading the colors out further or adding more tasks, i'd feel better about it ... but it's only two rooms, and while the colors are kind of hidden, they're not hard to find and the game is over in less than ten minutes. i don't have enough time to really understand the characters.

aside from its length, which is auctorial choice even if i don't agree with it, i had three problems with this game, all spoilers:

1. blue. (Spoiler - click to show)while i have seen pants that are the kind of bright, pure blue called for by the scepter, i've never seen a pair of jeans that were that kind of Platonic blue -- manufacturers tend to go for a light blue or a very dark one. i'd very much assumed my jeans were an "off" color like the burgundy furniture, and found they worked while looking for an Easter egg.

2. indigo. (Spoiler - click to show)the sky can appear indigo at sunset at high altitudes under very specific conditions. there's nothing in the game to indicate that those conditions are present. the clue is "what would you color with a blue-violet crayon," which i'd think would vary by child. also, you're supposed to have to touch the object, and the indigo light is scattering in the upper atmosphere.

3. (Spoiler - click to show)the game cannot be completed without getting at least two suggestions from Demeter -- both yellow and violet involve items that are only gained by asking him. under normal circumstances this would be good ... BUT talking to Demeter is presented as the game's hint system. it does not make me happy when a game is only solvable with hints.

but overall it's sweet and sappy and adorable, and being this length and this easy makes it a kind of like a Christmas card to send to someone you love.

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Erstwhile, by Aster (formerly Maddie) Fialla, Marijke Perry
3 of 3 people found the following review helpful:
a well-crafted mystery, February 1, 2021
by cgasquid (west of house)
Related reviews: absolute genius, lgbtqia+

the premise is simple: you're a ghost, you were murdered mysteriously, and by going through the minds of the suspects you're able to unearth memories that will either clear them or convict them. the central mystery is very well-crafted; all six suspects are viable and most are interesting characters in and of themselves.

i do regret one thing, though. while the protagonist is obviously tightly focused on figuring out who just killed them, there are things he's clearly not aware of that it's possible to infer from the "red herring" evidence. while i would definitely not call the suspects' relationships "mysteries" -- honestly they're none of the protagonist's business -- since they are presented to the reader, it does feel sort of disappointing that there's no apparent way to confirm them.

it's also the case that i solved the mystery much more easily than i was expecting to just by following the obvious breadcrumbs. i felt like i was just getting warmed up when it was over. of course, "there wasn't enough of it" doesn't really count as a negative, does it?

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