Reviews by cgasquid

desperately needs trigger warnings

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View this member's reviews by tag: absolute genius academic subject tour adults only bigoted choose your own adventure copyright violation creepy desperately needs trigger warnings early IF harder than azbantium hilarious historical inside joke lecture disguised as a game lgbtqia+ like a warm hug needs debugging needs work no real interactivity one-move game polyphobic public service announcement sexist treasure hunt troll game trying to be funny web culture
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Encyclopedia Fuckme and the Case of the Vanishing Entree, by Anna Anthropy
1 of 2 people found the following review helpful:
yeesh, February 18, 2022

i can understand the desire of art to be transgressive, and that this piece is intended to start as erotica before abruptly diving deep into what is, to me at least, (Spoiler - click to show)serial-killer horror.

i realize that (Spoiler - click to show)vore is a known fetish, it has its adherents, i've had furry friends who were into it, Your Kink Is Not My Kink But Your Kink Is OK As Long As It Only Remains A Fantasy.

but as something to spring on a reader without any warning, in a game presented as ordinary porn, it's a little on the extreme side.

if the (Spoiler - click to show)serial killer stuff had been accurately signposted in advance, i would probably have given this game four stars ... from another room ... using a long pole to click the mouse. it's very well written. but the fact that this incredibly triggering content was provided without warning forces me to reduce the rating considerably.

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Anchorhead, by Michael Gentry
2 of 3 people found the following review helpful:
A stunning feat, February 8, 2022
by cgasquid (west of house)

(this is a review of the original game, not the remastered Steam version)

now, i'm not the type who tends to get through games without resorting to at least a FEW hints and walkthroughs. there are different kinds of puzzles that a person can get stuck on. sometimes a verb must be guessed. sometimes there were non-obvious inventory items that were missed. sometimes a game is unfair. and sometimes puzzles are completely logical and even intuitive. there's really nothing like the feeling of being stuck on a puzzle for a couple of hours or overnight and then suddenly having the light dawn: you try it, and it works.

Anchorhead gave me that last feeling many, many times.

i believe i only had to resort to hints a couple of times -- once early on when i was having trouble tripping a specific flag to advance the day, and the later sequence (Spoiler - click to show)in the mill that many had problems with.

more to the point, the horrifying story kept me riveted. there are games where one kind of trundles along, hits a puzzle where any progress seems impossible, and gives up (frequently because the author put their e-mail address under HINTS instead of giving a link to actual hints or a walkthrough on their webpage). but there are games where you hit a brick wall puzzle -- in this case, (Spoiler - click to show)sabotaging the summoning at the lighthouse -- but you're so committed to the character and so immersed in the world that giving up is simply not an option.

i solved that puzzle myself. and it was the greatest feeling.

that said, there are some things that bear warning about and could potentially trigger people's PTSD. the plot relies heavily on (Spoiler - click to show)the villain's history of incestuous rape and, while figuring that out yourself is a wonderful puzzle that gives you that slow, creeping sense of dread as you realize what's been going on, people who've gone through the real-world equivalent may not react well.

Note: this review is based on older version of the game.
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