Ratings and Reviews by smartgenes

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Bulbo and the Lizard-King, by John Wilson and Sean Doran
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Gremlins, by Brian Howarth and Teoman Irmak
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Secret Mission, by Scott Adams
6 of 8 people found the following review helpful:
Frisky Agent, June 27, 2010*
by smartgenes (Newcastle, UK)

Must say I'm confused by Baf's review. I played this (on Spectrum 48k) when I was young, and though it had some difficulty, it is all logical, and I was happy as Larry when I completed this - my first ever solved adventure game - in an age when walkthroughs and solutions were almost non-existent. I would say it is of average or less difficulty level. Of course it is constrained by the inputs of the time, which were a little less forgiving in the 1980s, and it is true to say that it is not as complex as other of Scott's efforts.

It really draws you into the spy world though, and you become eager to get through all doors possible. Make sure if playing Spectrum version that you hit ENTER, as some old Brian Howarth / Scott Adams games required you to remove the graphics to get all the info. Parser is ok, and accepts commands such as GET ALL (as I recall).

If only more games allowed use of the FRISK command...

* This review was last edited on January 17, 2011
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Subsunk Adventure, by Peter Torrance and Colin Liddle
5 of 6 people found the following review helpful:
A Submerged Classic, June 27, 2010*
by smartgenes (Newcastle, UK)

Subsunk is a challenging game, but is innovative in its approach, a game released by Firebird in 1985 and available for Spectrum, C64 and Amstrad CPC; I was playing the Spectrum version.

The design of rooms really gives you the claustrophobic feel of a submarine. Today's game designers could learn a lot from this game, especially it's design of puzzles. They are only slightly fiendish, enough to give your brain cells a good work out. Their logical nature coupled with a smidgeon of difficulty makes them very satisfying.

If the vocabulary seems hard to guess at first, actually there are clues dotted around, so that despite the appearance of difficulty you can finish it without resorting to cheating. This is definitely an aspect that all formats of adventure game could do with learning from. Hints are cryptic, but provide all the information necessary if you are heading off track but without the ridiculous level of hints given in some games created, for example with Inform.

It is amazing to think that a game made around 1985 actually seems exprimental and modern in its approach, even if graphics and parser are limited by the constraints of the machine it was produced for. Comedic approach is slightly reminiscent of LucasArts' Monkey Island which would appear with the new generation of games years later, and this is tempered with the seriousness of desiring to desperately escape the confines of the sub. A real classic.

* This review was last edited on January 17, 2011
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