Ratings and Reviews by smartgenes

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Subsunk Adventure, by Peter Torrance and Colin Liddle

5 of 6 people found the following review helpful:
A Submerged Classic, January 17, 2011
by smartgenes (Newcastle, UK)

Subsunk is a challenging game, but is innovative in its approach, a game released by Firebird in 1985 and available for Spectrum, C64 and Amstrad CPC; I was playing the Spectrum version.

The design of rooms really gives you the claustrophobic feel of a submarine. Today's game designers could learn a lot from this game, especially it's design of puzzles. They are only slightly fiendish, enough to give your brain cells a good work out. Their logical nature coupled with a smidgeon of difficulty makes them very satisfying.

If the vocabulary seems hard to guess at first, actually there are clues dotted around, so that despite the appearance of difficulty you can finish it without resorting to cheating. This is definitely an aspect that all formats of adventure game could do with learning from. Hints are cryptic, but provide all the information necessary if you are heading off track but without the ridiculous level of hints given in some games created, for example with Inform.

It is amazing to think that a game made around 1985 actually seems exprimental and modern in its approach, even if graphics and parser are limited by the constraints of the machine it was produced for. Comedic approach is slightly reminiscent of LucasArts' Monkey Island which would appear with the new generation of games years later, and this is tempered with the seriousness of desiring to desperately escape the confines of the sub. A real classic.

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The Five Doctors, by Kevin O'Shea

3 of 4 people found the following review helpful:
Dr Who trapped in a Vortex of the 1980s, January 17, 2011
by smartgenes (Newcastle, UK)

The Five Doctors is a Spectrum game of 1986, playable today in one of the various emulators for the platform (ZX Spin and Spectaculator are two of my favourites; on the Android mobile there is Marvin, ZX Droid and another which escapes my memory right now). It is based on an actual episode of Doctor Who which is vaguely within my memory, in which I recall Tom Baker was stuck in the vortex (because he didn't want to star in the episode)

This game begins nicely, with an interesting introduction, though the plot is based upon the TV episode/book so this might be expected. Unfortunately, unlike the plot, you only play one of the Doctors. The opening graphic is rather good for its time though. I assumed I was playing the Fourth Doctor, but fair play to the author, your scarf is described as Edwardian, which could make you the third or fifth, though the particular scarf looks like something the 3rd Doctor would wear. Anyway trainspotting aside I discovered I wasn't the fourth doctor later on.

One of the first things I found in this game was the need for the old alternative for LOOK, which is REDESCRIBE or R for short. EXAMINE didn't function, instead LOOK was used to inspect objects, which made me think, yes, why not look at objects rather than the quaint and unusual examine which we typically use. Objects tended to be close to their intended usage points. This may have made the game easy, but on the other hand it beat the whole "take a pebble from the sands of Tatooine to be used to throw at a spider in the Forest of Endor"-type puzzle. Overall the world was believable despite the crude descriptions, even though at the same time so many different Dr. Who enemies appearing was unbelievable. But those of you who remember the episode as I do, will realise that the story takes place in a fantasy zone (years before Keanu's Matrix) and this is mentioned explicitly in the intro anyway.

In a fossil piece like this, one doesn't try too many obscure inputs, but "enter code" came back with the generic response "just enter a direction", which was disappointing. A definite bug occurred when I tried BREAK MATCH was told timelords don't break things and was instantly transported elsewhere. There is a maze, but it is very easy. When I was finding the game itself very easy I noted that I still had a score of only 30%, but progress was hampered by a computer terminal where I had to type a certain number in. This was made more difficult by the fact that the game was being emulated on my Android mobile (using Marvin) and I had to use virtual keys to get the numbers up (and ALT & M for the decimal point). Of course, the game author could hardly have predicted this given that the game is over 20 years old. Despite the age, the game's parser is more limited than other games around in 1986. As far as entering the access code goes, ENTER, TYPE and INPUT and entering the number itself all drew a blank. At the risk of a spoiler, to avoid looking at a walkthrough it is necessary to (Spoiler - click to show)PRESS KEYS which is the point where the game failed for me. Coincidentally enough it really did fail after passing this point, as it proved impossible to go up in a following location, which kind of placed a nail in the game's coffin. As "up" is given as the needed command in the walkthrough, I presumed the game was unwinnable, as the computer responds "eh?", however if you type LOOK again it appears maybe you have moved, but that makes no sense at all as REDESCRIBE is the command for examining a location. Then supposedly you can go up several times to see (Spoiler - click to show)different letters on the stairs but that didn't even work for me. I know this is the domain of bizarre 1980s plot-lines, but I couldn't see any rhyme or reason in it (and the solution didn't work for me (Spoiler - click to show)every time I typed LOOK and went UP I could only see the same X on the stairs, but according to the solution the letter changes each time.. I thought maybe it was because I hadn't operated the Time Scoop machine, but I tried that, then entered the computer code afterwards, and still had the same result)... I would love someone to explain it to me, but truly it appears that the Doctor is stuck in the vortex here.

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Mrs. Pepper's Nasty Secret, by Jim Aikin and Eric Eve
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Thrallbound, by Torgeir Dingsøyr, Tor-Martin Tveit , and Christian Fiott

2 of 4 people found the following review helpful:
Unenthralled, January 15, 2011
by smartgenes (Newcastle, UK)

It was a number of years ago I played this public domain Amiga game. It seemed to me more of an exercise by the programmer in what he could do. Overall it only gave the very smallest smattering of Norse atmosphere within a very squarely mapped world map. One item I recall which was required for completion of the game was in an unforgivable location (Spoiler - click to show)you had to dive into the water and find the only location which didn't kill you instantly as I recall . That annoyingly cryptic difficulty was the only thing memorable about the game.

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Violet, by Jeremy Freese
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Babel, by Ian Finley
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Questprobe Featuring The Hulk, by Scott Adams, John Romita Sr., Mark Gruenwald, and Kem NcNair
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The Worm in Paradise, by Mike Austin, Nick Austin, Pete Austin, and James Horsler
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The Price of Magik, by Pete Austin, Nick Austin, Mike Austin, and James Horsler
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Planetfall, by Steve Meretzky
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