Reviews by Chai Hai

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Survive, by Baltasar
3 of 3 people found the following review helpful:
Needs alot of work., January 9, 2015
by Chai Hai (Kansas City KS)

I tried going to the online version, at the appropriate site. Only to be greeted by a giant black square. Uh....?

Read a few comments, and you have to press space to play the game. It wasn't intuitively obvious. I honestly thought the game failed to load. Don't make your game have such an ambiguous start.

Second, this game needs to be re-written. Your plot is good, I understand what you are trying to convey, but the constant grammatical errors detracted from the overall gaming experience. I suggest you find someone who is a native English speaker and have them write each part in proper English. That would help tremendously.

Overall this is a very short escape game. It would've been better if more interactive parts were available. (Spoiler - click to show) You don't even give us a chance to interact with the wolf, which saddens me.

The fact that it was inspired by a real life pilot was cool, but this game needs a lot of revising to be enjoyable.

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Andromeda Dreaming, by Joey Jones
2 of 2 people found the following review helpful:
Fantastic! Nice addition to the series!, January 8, 2015
by Chai Hai (Kansas City KS)

I loved this, it was a nice game that sheds some light on the game that inspired it.

You are a girl, who is quarantined in space for unknown reasons, and you must try to make the best out of your predicament. You also have very vivid dreams, and seem to be learning whilst you dream.

The mysteriousness of everything was well done. I appreciated the dream aspect of the game.

And although this game was short, the reveal at the end was great. Shed's some light on deceased colleague Andy is all I can say without spoilers.

Also, I wish your first conversation was longer. I enjoyed learning slang and was hoping for more chances to say it. I always love when games have their own language.

Although I feel this game could've been longer, the length fits and doesn't detract from enjoyment.

Well done!

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Andromeda Ascending, by Truthcraze
2 of 2 people found the following review helpful:
Good, but not as deep as the sequels., January 7, 2015
by Chai Hai (Kansas City KS)

This by all means wasn't a bad game. It was quite amusing, actually.

This just didn't have the same spirit as the games it's a prequel to.

The main character was fun, but the story felt rushed. The sequels are obviously mentioned, but they felt like they were too blatantly cited.

This is obviously supposed be how the first council was set up but a lot of details were missing.

(Spoiler - click to show)We follow some quirky teenager who's the head of gang who gets kidnapped and then finds a way back to her home station and ends up becoming leader of the planet. It just doesn't make sense.

It doesn't have any real themes either. Just get back home. That's your mission.

Also that maze was impossible without a walkthrough.

I feel so much more could've gone into this. I'm usually a fan of quirkier stories, but this one didn't impress me.

If it was just a standalone story, sure, but being a prequel to two obviously fantastic stories sets the bar pretty high. I unfortunately finished this game disappointed.

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Andromeda Apocalypse — Extended Edition, by Marco Innocenti
6 of 6 people found the following review helpful:
A fantastic sequel! Marvelous!, January 7, 2015
by Chai Hai (Kansas City KS)

Following the events from the first game, you are now a lonely scientific refugee. Your escape pod crashes on an unknown space station, and you have to explore and find a way out of your exploding galaxy.

I enjoyed this game tremendously. The station was intriguing. I loved exploring, and figuring your way around was fun. Having directions at the top of the screen helped, and before too long I knew my away around port!

The puzzles were straightforward, and of good difficulty. I only had to use the walkthrough a couple of times (mainly at the end because I panicked) but overall it was clear what needed to be done. This was a step up from the first game, as sometimes it wasn't clear that you needed to put the disc with the cylinder.

I absolutely love who you "meet" in the ship! Really adds backstory and knowledge, and it was fun getting an insider's take on the rooms I had just been exploring. My favorite part of the game. Well developed too for a character of that sort.

I really liked the use for the ticket, ingenious! Wonderful way to make something so useless useful!

(Spoiler - click to show)I found being able to keep the countdown going amusing. It was helpful as I wandered around at the end though.

The list of achievements was fun, and although I didn't get them all, it was satisfying seeing I earned another one, even if it was the death ones.

This story just adds on to the feeling of loss you felt throughout the first game. As you delve deeper into the story, it intensifies. Flashbacks and meeting your "companion" add to it. But if a story makes you feel, that means it's great and doing its job! And this one does it well. Bravo!

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Narcolepsy, by Adam Cadre
2 of 2 people found the following review helpful:
Fantastic game, great atmosphere!, January 6, 2015
by Chai Hai (Kansas City KS)

I loved this. The character was great and full of personality. Also smart. This whole game was smart, in its own delightful way.

I loved the fact that it kept the "mindless examining" part of the game to a minimum. It is an ingrained instinct in me to examine EVERYTHING, even if I know it's useless. Lest I leave a valuable tool or plot progressor behind. This game kept that aspect low. It's especially seen in the house. And even when you did examine, it always kept things light and humorous. I appreciate that.

I liked the obvious different realities, one part for dreams, the other for real life. The dreams themselves were always fun, ranging from humorous to thought provoking, and I always enjoyed them. They were delightful random mini games, and I was excited to see where this one would lead.

The way conversations were handled was cool. Sometimes games struggle with conversation, making it so you have to say a certain phrase or word just so. This was easy, read the phrases and pick a number! No having to remember to type 'ask person about topic' when it seems more intuitive to say 'ask about topic'. Conversing didn't feel clunky like it sometimes does.

Also I like games that state exits. A game is about achieving the quest, not about remembering whether you came from the north or not. That made it easy to go from place to place.

Overall great game! Very fun and enjoyable, I loved the personality of the game. Bravo!

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Everybody Dies, by Jim Munroe
3 of 3 people found the following review helpful:
Fun multiple perspective game., January 6, 2015
by Chai Hai (Kansas City KS)

This was a neat little game to play. It was engaging without lavish settings or detailed backstories. You truly cared about making things right with what information there was.

The puzzles were simple and straightforward, I only got stuck once. They could've been more complex, but it fit. The simplicity didn't detract from the game.

I like how author presented multiple personalities at once. I won't give anything away, but it was entertaining to see the other characters' take on inventory and such.

Overall, nice little game, I enjoyed it! My only addition would be an epilogue where they all go out for coffee after everything is over. I would like to see that.

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The Surprising Case of Brian Timmons, by Marshal Tenner Winter
4 of 4 people found the following review helpful:
Fun little mystery!, January 5, 2015
by Chai Hai (Kansas City KS)

I had fun with this, it was a good story. The puzzles were straightforward, no walkthrough required.

I had a nice chuckle at the ending, where he asks for his check. :P

My one complaint is the disabling of the undo feature. People like to try other actions and play around with things. Disabling that feature doesn't allow for that. I had to restart the entire game just because I wanted to see what would happen if I didn't do the obvious. Up until that point, the save feature hadn't been required. It was extremely frustrating.

Word to the wise, if you are like me and not in the habit of saving, save before you enter the sanitorium a second time.

Otherwise, great game!

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Andromeda Awakening - The Final Cut, by Marco Innocenti
5 of 5 people found the following review helpful:
Moving, glorious and fantastic., January 4, 2015
by Chai Hai (Kansas City KS)

I absolutely loved this, this truly is a masterpiece. Riveting, thrilling, and sentimental at times. Truly great.

You start off as a scientist, determined to publish your findings after your colleague was murdered. I won't give it away, but things go wrong and you're literally fighting for life.

You get to explore underground facilities and caves, and the puzzles were quite nice. I had to use the walkthrough a couple times, and the game could've benefitted from an in-game map, but overall the puzzles were straightforward and on the right difficulty.

The ending touched me, and I was one of those who hadn't linked "The Event" to us, and I left this game somber and sad. But don't let that stop you, the ending is truly moving and it is a magnificent game. Any game that makes you ponder your existence is truly great and deserving of your time. One of the best I've played on here.

BRAVO!!!

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Faithful Companion, by Matt Weiner
2 of 5 people found the following review helpful:
Annoying puzzle game., January 4, 2015
by Chai Hai (Kansas City KS)

I know this was meant as a puzzle, but to me having to outsmart the ghost who follows you was just annoying. The puzzles weren't overly hard, just frustrating, especially at the beginning.

But besides that, the lack of any real backstory made me dislike this game.

Overall, it isn't horrible, but I don't like puzzles for the sake of puzzles. There has to be more to the story rather than a restless ghost who is now terrorizing the cemetery because of looters. Maybe the deceased was a dear friend. Perhaps the ghost gives the player snippets of his memories of the looters, or even his previous life. There is so much more storywise that could've been added.

Others will like it, but even after completing it I'm not a fan.

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Weird City Interloper, by C.E.J. Pacian
2 of 3 people found the following review helpful:
Very Conversation Orientated , January 4, 2015
by Chai Hai (Kansas City KS)

This was a fun infomation game. In this game you can't do anything but talk to people. No items whatsoever. I liked it, it was a nice game, relying on conversations to advance the plot. A nice twist.

I found it delightful every time I discovered a new topic or person. I loved getting all the different perspectives and listening to what everyone had to say about everything and everyone.Even the simple minded slab knight.

The story was easy to follow, and I liked the way you slowly introduced the plot to the player. The player starts out having no knowledge at all about who we are, who we're supposed to see or our mission.

It is only with talking to various people that you discover your history and mission, piece by piece. I like that, because most CYOA games follow a predictable plot. The majority of the time the player knows its eventual end, and the steps needed to achieve it. Not knowing either at the start is a nice touch.

I want more of this world, Lissa's words left me hungering for more, be it this character or someone else!

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