This is my first Quest game; as such, it includes a map that you fill out as you explore, and lists all important objects in a room as well as your inventory at all times.
Besides the usual inventory, the game has a great additional mechanic that gives you an additional way to solve puzzles. This was fantastic, and I wanted to keep playing just to explore the mechanic.
The story was fun, but not especially motivating. The parser was terrible; so many obvious synonyms were not implemented that the game became a frustrating guess-the-verb game too frequently. However, the new mechanic was so fun that I kept playing anyway.
This is a very large Twine game that starts out mostly linear, branches a little, and then branches a lot. It includes a large area with a variety of rooms, including a clever means of transportation (Spoiler - click to show)the curious door/button combo. The genre is subtle horror/mystery, and the writing is evocative and sticks with you.
The lack of a save feature is annoying; as a casual gamer, I can't finish the game in one sitting, and it's difficult to juggle tabs to keep the game open throughout the day. This is one game I would like to finish.
Edit: The above is my original review, and I gave it 4 stars at first.
I think at the time that I played this in 2014, I assumed that there were many such Twine games, and found it a curiosity.
However, since then I haven't really found anything like it. Its writing is truly beautiful to me, and I count it among my favorite games (around the 11th or 12th favorite). It has a way of blending the deeply unfamiliar and frightening with the too-familiar and painful and the hidden and suffering. Wonderful imagery.
This is a very well implemented game with an engaging plotline and not-to-hard puzzles. The genre is humor/horror.
This game takes only an hour to play, but every location is well-implemented, and the puzzles mostly make sense (although one, I thought, was vaguely unfair, but it was probably just me not reading descriptions well).
The only drawback is the short game length. Pretty much a perfect game otherwise.
This game follows a small group of young adults as they investigate mysterious occurences for the school newspaper.
The hint system is supplied in the form of notes, assembled by a young man on behalf of the female narratot. I STRONGLY recommend reading as many of the hints as possible, as they pai t a fascinating picture of the young man, the narrator, and their environment.
There is a second, subtle hint system that soon becomes apparent to anyone getting stuck in the game.
I would recommend this to newcomers based on the two help systems and for experienced IF players based on the rich storyline (including the hidden scene detailed in the Author's notes).