Many people seem put off by the homey charm of this Christmas game, perhaps more interested in gore or adult content. But this ASCII-art using winter game is deep and well-polished, and on the longer end for an IFComp game. It won the comp for a good reason.
First, it is beautiful. Visually, the ASCII art and color scheme help the immersion (I loved the snowflakes in the status bar). And the descriptions and responses of the text are all well-crafted and contribute to the atmosphere significantly.
Second, the puzzles are ingenious, though some reasonable alternatives are not implemented. The majority of the game centers on magical creatures, and working with them. NPC interaction is present, though limited, as is usual in games of this time period.
The story starts out extraordinarily over sweetly, but I enjoyed it, and it soon became a magic-themed puzzle fest. This game drew me in, and I would love to see more games with a fun family atmosphere instead of gritty dystopias or gruesome underground labs.
Hitchhiker's guide to the Galaxy is co-written by Douglas Adams, and the strong prose shows this. The game is very imaginative and vibrant.
On the other hand, the puzzles are (I assume) by Steve Meretzky, who is one of my least favorite puzzle writers from Infocom. Sorcerer, though great, was my least favorite Enchanter game, and I get tired of Planetfall early on. So when I started this game, I was scared of any misstep sending me on a wild goose chase into an unsavable state.
So I just used a walkthrough and sailed through the game, enjoying the witty prose. I plan to go back and read more of the room descriptions and the actual guide. I often find that this approach works with very difficult or unfair games, because the second playthrough can be done without a walkthrough, allowing your memory to help you on some puzzles but still having fun with those you forgot.
The game has several puzzles that are frequently referenced in interactive fiction reviews and forums: the Babel-fish puzzle, and the tea. It may be worthwhile to play through with a walkthrough just to see these.
Note that Douglas Adams released this game for free when Activision went a long time without selling it. I don't know the current status of it, but he intended to freely distribute it at least once in the past. It is not available on Lost Treasures of Infocom for iPad, my usual go-to place for Infocom games.
Aisle is a well-known game with a strange mechanic; you are inside a grocery aisle shopping for food, and you only get one action before the game ends.
One-action games such as Rematch or Pick up the Phone Booth and Aisle started appearing soon after Aisle's publication. It became a mildly popular genre, and still is.
What makes Aisle successful? Part of its success is its specific details; you're not just in any aisle, you're by the gnocchi, and gnocchi remind you of your trip to Italy; the woman by you isn't just a stranger,or is she?
Another reason the game is fun is that the endings contradict each other; the story of who you are and what your past is actually changes based on your decision, so that your one action generates an entire past.
The third reason I think many people enjoy it is the wide variety of moods in the endings, from pathetic to hopeful to violent.
This is a game that everyone should play at least one time.
Patanoir is a wordplay game with a unique game mechanic: you can take and place similes. If someone is cold as ice, for example, you can take the ice, leaving a warmer, friendlier person. You can then drop the ice somewhere else, making the atmosphere in a room cold as ice.
The story itself is frankly unimportant. It is shoehorned in simply because the detective genre uses a lot of similes. Seemingly tense conversations can be left and returned to hundreds of turns later with no problems.
The game is mid-length, requiring a few hours to play. I found it very enjoyable to walk around with pockets full of similes, looking for a place to drop them.
The only game really like it is Counterfeit Monkey or possibly Ad Verbum, but each is different enough from this game to make it unique.
This is part 3 of Earth and Sky. I played the second one only a few weeks ago, but I already forgot an important power of the characters, and it made the first puzzle very hard for me. However, talking to to each other enough gives you all solutions.
You play two characters, one with sky powers (flying, zapping, fogging), and one with earth powers (punching, lifting, jumping). You are trying to rescue your parents.
The game is pretty short, with a linear sequence of puzzles that you have to solve one-by-one. The writing was good, the graphics were fun (mostly "BLAM!"-type comic words). I was disappointed that I had forgotten so much of the plot from the last playthrough.
This game is very good, but not the best. I think that a few of the other games from 2004 IFComp were better, but that the whole set of 3 Earth and Sky games make a very good package, like a Chopped chef that wins because of three solid courses, while the other chefs had one incredible course and a few poor courses.
Andromeda Apocalypse seemed unappealing to me for a long time (I imagined some kind of space battle simulator). And when I first started playing, the language seemed a bit weird.
But then it all pulled together. This is a great exploration/adventure sci-fi game. The focus is on understanding the mystery, with the occasional computer log and a fun electronic encyclopedia called the e-Pad.
A short-to-mid length game, right on the upper end of most IF comp entries. The game is very polished except for annoying 'guess the noun' issues (you must say 'windows' not 'window''; a 'large strange object' is 'object', etc.)
Overall, a great feel. Reminded me of Eric Eve's nightfall, and a bit like Scavenger. Definitely worth playing.
Divis Mortis is the best game of its genre (zombie survival) that I have played. Similar to Babel, you wake up in a medical building, not knowing who you are. Unlike Babel, there are many others in the building with you, and the building is a normal hospital. Or, it WAS a normal hospital.
This game does a good job of portraying the tense scenes associated with zombie survival movies; coming face to face with zombies, trying to find basic necessities, etc. The puzzles definitely feel like part of the game, and not just a bunch of silly exercises to run through.
The game isn't quite as well polished as the very best games on IFDB, but it is obviously well-tested and does a good job. It lasts for a few hours.I recommend it.
Hunter, in Darkness has some of the best pacing of any IF game out there. You are hunting, in the darkness, and you must follow your prey through a cave. Things quickly go from bad to worse, and your injuries and fears come to the front.
In this game, you usually know exactly what you need to do, but may not know how to do it. The final big puzzle in particular took me a long time to get, but the writing was good enough that the game didn't feel stagnant while I was experimenting to solve it.
If you enjoyed Gun Mute or even Attack of the Robot Yeti Zombies, but wanted a more serious experience, this game is for you.
Pick up the Phone Booth and Aisle is mildly better than Pick up the Phone Booth and Die and not quite as good as Aisle. It is a parody game. Every action you perform results in some sort of ending.
Most of the endings are pretty funny. Some, though, like 'waylay', have some wildly inappropriate touches. This varied feel comes from the fact that it is a huge collaboration.
Only recommended if you enjoy parody games, such as the Mystery Science Theater 3000 games.
Original review:
This game is just a short story with about 10 pages of screenshots from Street Fighter, where a couple of women comment on your (a man's) playing abilities, with some lewd references thrown in.
Not much to see here.
Edit:Christina Nordlander pointed out that this game actually reverses the the roles of male and female gamers, where female gamers experience criticism and harassment. The game works much better with this interpretation, but it's still short and childish (although the subject matter is childish people, so is this genius on the author's part? It's hard to know with Soda51.)