Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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The Dreamhold, by Andrew Plotkin
4 of 5 people found the following review helpful:
An introductory fantasy game with a haunting atmosphere that doesn't quite gel, September 8, 2015*

I played Dreamhold years ago, one of the first games I've played, and it's never been quite my favorite. It is intended as being accessible for beginners but still fun for older players. It is a mid-length fantasy game, where you play as a wizard trying to reconstruct his memories in a tower.

The puzzles are of course top-notch, especially with the berries and the stars. However, the plot was never really compelling to me. The protagonist is not an underdog, and everyone likes to root for the under dog.

Actually, I know exactly how to describe this game. This is Citizen Kane for interactive fiction. Reviewing the life of an old, powerful man and seeing how he got there. If you liked Citizen Kane, you will like Dreamhold. If you don't really go for those kinds of characters, you still might like the puzzles quite a bit. For me, it's the kind of game that I love while playing, then forget when I'm done.

* This review was last edited on February 3, 2016
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Pick Up The Phone Booth And Die, by Rob Noyes
2 of 4 people found the following review helpful:
A silly but well-known game, September 8, 2015*

Pick up the phone booth and die has one idea: try picking up the phone booth. Then die. Exactly one related action will win the game instead.

I had always heard of this game, and played it once or twice. After deciding to write this review, I investigated its history. It seems it was nominated for an XYZZY award for Best Puzzle in 1997. It was simultaneously released with a demo for Pick Up the Phone Booth and Die, part 2, which is still available as a demo on ifdb.

Most of the praise the game receives is due to its minimalism.You might as well try it because it is so short.

It inspired the much better game, Pick Up The Phone Booth and Aisle, which parodies both this game and Aisle (where every action ends the game in a different ending).

* This review was last edited on February 3, 2016
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Shade, by Andrew Plotkin
4 of 4 people found the following review helpful:
One of the few games to truly frighten me (because I thought it wouldn't), September 7, 2015*
Related reviews: 15-30 minutes

Shade is a surreal game. It is an almost one-room game, where you are trying to leave your apartment, but encounter more and more difficulties.

Shade is one of the most well-written short horror games available on IFDB, and has been sold as an iOS game.

There were two points in the game that I wasn't expecting and deeply unsettled me. I won't list them here. Unfortunately, this whole review is a bit pointless, as nothing is scary if you are told it is scary. The scariest story I ever read was NES Godzilla, and it was only scary because it was such a ridiculously stupid story that when it actually got scary, it surprised me. On the other hand, I was told The Lurking Horror was one of the scariest games of all time, so when I actually played it, I was pretty disappointed.

So your best bet is to forget this and the other few reviews, wait a few months, think, "Oh, what game is this?" and then play it.

Most of the game, including the ending, was not that scary. Just a few moments stuck out for me, but they were big moments.

* This review was last edited on February 3, 2016
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Conan Kill Everything, by Ian Haberkorn
2 of 2 people found the following review helpful:
A funny one-room game. Under-implemented, but great for a firsttime author, September 7, 2015*

Conan Kill Everything was intended to be dumb humor. The author chose the name from a competition for dumbest IF games. In this game, you must kill everything. When you do, you win.

The puzzles are actually pretty fun, but the game feels a bit underimplemented at times. Descriptions of objects and characters are sparse. It fits in with the game's setting, though.

Honestly, the game plays like a combination of Pick Up the Phonebooth and Die with Suveh Nux. If you liked those two games, you'll like this. If you liked just one, you might or might not like this.

* This review was last edited on February 3, 2016
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De Baron, by Victor Gijsbers
3 of 4 people found the following review helpful:
A short, dark philosophical fantasy game (updated), September 6, 2015*

I knew what De Baron was like before I tried it, so its my own fault, but this game made me feel bad and uncomfortable. Many people equate this with greatness, which explains why books like The Kiterunner are so popular. But in both this game and the Kiterunner, I feel the author is simply going for shock value.

This game centers around a man in search of his daughter, who is held captive by an evil Baron. In travelling to the baron, you meet a linear succession of creatures and characters, with some exploration required. Everything is vastly symbolic, and includes long, philosophical conversations.

The baron has dark intentions for your daughter, and you yourself have some issues to work out.

I played this game, so I can't tell others not to; but I can say that I think that you can get your fix of philosophy and deepness in better ways.

Note that the author and others have provided an alternative viewpoint in the comments.

* This review was last edited on February 7, 2016
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Varicella, by Adam Cadre
4 of 4 people found the following review helpful:
A tightly-timed game with many NPCs, where you watch and commit disturbing acts, September 6, 2015*

I avoided this game for some time, as I knew it had some disturbing content, but I was curious, so I went in and played through it. I feel, looking back, that I didn't really need to do so.

The gameplay is intricate, with six or more NPCs taking actions every turn. You play one of many possible regents to a young prince who must battle for supremacy. The game is mostly set in a blend of medieval, modern, and slightly futuristic technology.

Each enemy is deeply flawed. Some are motivated by greed, others by lust. The game deals with pedophilia, repeated rape, murder, alcoholism, misogyny, etc. These topics don't make a game bad, if they are handled well; but the game has a worldview that makes you squirm, where you are implicit in violence and death, and where human happiness is impossible.


Other people may not have the same reaction. Heck, I played it for quitea bit, before usinv a walkthrough to the end, making me hypocritical. But I can't recommend it in general.

* This review was last edited on February 3, 2016
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Vespers, by Jason Devlin
2 of 4 people found the following review helpful:
A horror game in a monastery with extremely disturbing imagery, September 6, 2015*

This is a game that very acvurately portrays a horrible situation, and thus left me feeling uncomfortable. Its not the kind of game I enjoy playing.

You play the abbot of a monastery that has been afflicted with plague, and you have to take control of the situation while everyone goes crazier and crazier.

The game features many npcs and strong moral choices. You can choose to do truly horrible things, including (Spoiler - click to show)rape, murder, eating corpses,etc., and egen if you choose the best paths, people around you (Spoiler - click to show)crucify others, violently commit suicide, etc.

I'm not proud that I completed this game. I came back to it years later, like scratching a scab you know you shouldn't.

* This review was last edited on February 3, 2016
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Treasures of a Slaver's Kingdom, by S. John Ross
2 of 2 people found the following review helpful:
An extensive RPG with parodies of D and D and a lot of adult scenarios, September 6, 2015*

Up front, I will say that I stopped playing halfway through when I had to go through a sex scene to advance the plot for the third or fourth time. It was just too much.

In this game, you explorea large rectangular world with pirates, an arena, and a giant, as well as robots and rockets. You level up by defeating weak enemies. The game comes bundled with a mock RPG gamebook.

The game is pretty fun, but it just grates on me when every woman js hypersexualizes and sex is the only way forward, even if it is a parody. Other may disagree.

* This review was last edited on February 3, 2016
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Degeneracy, by Leonard Richardson
2 of 3 people found the following review helpful:
Interesting grim fantasy game with alalchemy and messing with IF conventions, September 6, 2015*

This game is about a warrior who destroys a baron, only to discover himself cursed. You wander around a castle while investigating hidden rooms, ancient texts, and complicated puzzles, as well as running into some NPC's. The atmosphere is anti-heroic.

The main attraction of the game is the nature of the curse, which messes with IF conventions.(Spoiler - click to show)As the game progresses, room descriptions and objects become less and less implemented, until each room is just a number with nothing in it.

* This review was last edited on February 3, 2016
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Laterna Magica, by Jens Byriel
1 of 1 people found the following review helpful:
A philosophical twine game with two choices at each stage, September 6, 2015*

In this game, you are repeatedly asked questions, and each questions has two answers you can click on.

The questions are philosophical (What does it mean for movement to be an illusion?, for instance). This is the whole game. The only ending I reached was one that told me I was asking the wrong questions, aftef I asked what enlightenment was.

This philosophical work works better as Twine than it would as static fiction, but it was not the type of thing I look for when finding games.

* This review was last edited on February 3, 2016
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