Early Grey is a game about wordplay and puzzles; you have the ability to remove letters from words and put them back in. By doing so, you change the environment around you.
I found this game extraordinarily difficult. Of the two dozen or so puzzles in the game, I figured out maybe 2-3 on my own, which is the worst I've done in any wordplay game (Ad Verbum, Counterfeit Monkey, Shuffling Around, Threediopolis).
However, someone else could definitely have more luck. The world building in the game is fun, and the dialogue and characters you meet are truly interesting. However, I had no idea what was going on in the ending.
Overall, I was left frustrated and confused. But I feel that another player may have much more fun.
Square Circle has many of the best parts of an Eric Eve game. Great NPCs and conversation, an expansive map that doesn't need too much mapping, a large number of items, and smooth writing.
The plot wasn't as compelling as other Eric Eve games, but it was still pretty good. You are put in prison, your memory erased, until you can make a 'square circle'.
The solution to this puzzle was unexpected to me, and I used a hint, but it was fun. What was much more fun, however, was the psychological drama that unfolded for the rest of the game.
This game was well-regarded for its puzzles, and I found them fun as well. I prefer Nightfall, Blighted Isle, and All Hope Abandone by Eve to this game, but it is still a very good game.
Recommended for everyone.
Escapade! did well in the one-room competition in 2008. In this game, you are captured by screaming communists and placed in a cell with a dark and mysterious figure who turns out to be of some use.
The idea is that you have to repeatedly escape from the room using a variety of methods. Some things that I didn't know beforehand that were helpful are that you only have to find a fraction of the escapes (a little more than half) to win, and that some escapes are no longer possible after a while.
This is a funny game, and the humor was dry and situational (Except for the guard's voice), making it pretty funny to me. I enjoyed the puzzles; they were of the same style as Enlightenment or To Hell in a Hamper, where you take a bunch of items and run with them. If you enjoyed those two games, you should really enjoy this one.
It is rare to find a CYOA text game that combines a hundreds of thousands of words, extreme branching, a complex inventory and spell collection, 3d graphics, and orchestral music. The fact that it features a compelling narrative, unique gameplay mechanics, and at least a hundred npcs and monsters just makes it better.
Sorcery! 3 is part 3 in a series, but it is definitely not necessary to play the other games first. In fact, the game is easier if you play it alone.
You are a sorceror, who casts spells by combining lettered stars that differ from location to location. For instance, to command unintelligent creatures, you must stand where the stars allow you to spell L-A-W. Some spells also require certain inventory items, such as a gold-backed mirror.
You also can engage with creatures using a variety of swords and other weapons, as well as gambling with dice. Combat requires strategy, as you want to hit hard when the enemy leaves themselves open without expending your energy.
The game includes both ink illustrations and 3d maps. You move a figurine about a gorgeous 3d map from checkpoint to checkpoint. This could all be handled by hyperlinks, but the movement provides more variety. The game includes special beacons which have a unique mechanic with a gorgeous 3d effect.
You play a sorceror from Analand who must hunt down 7 serpents who seek to expose you to the Archmage, a powerful enemy. The serpents range from the relatively weak to the gut-wrenchig Serpent of Time. Few text game can give you that feeling of total despair that you can have meeting a boss, but this one succeeds.
In your quest, you will meet several sorcerors, magicians, thieves, tribes, and monsters. Conversations are difficult to lawnmower, which is a plus. You can negotiate, threaten, help, and so on.
The game is extremely nonlinear and branches strongly. There is one event at the fissure in the first area that I have tried to recreate over and over again and never succeeded. Whole quests, relationships, even a marriage to an NPC can be skipped or missed. Most serpents can be destroyed in two or more ways.
It took me most of a week playing 2-3 hours a day to beat. I restarted 3 or 4 times once I got a hang of it. There are some basic ideas that if you miss can make the game much more difficult.
I plan on nominating this game for the XYZZY for Best Game of 2015.
I first saw this enjoyable shortish Twine game when another reviewer brought it to my attention. You visit your childhood village, where you explore the home of your own family and that of a childhood friend.
There is some kind of unspoken disaster about to occur, giving you a sense of urgency mixed with hopelessness. You discover that you and your friend had a highly unusual relationship.
The writing is evocative and breathless. The story is unfolded as you examine objects in burned-out shells of houses. I never really listen to music, but I had left the volume on as I played, and the music that came contributed significantly to the mood.
This game is mid-to-long parser game involving a lot of word puzzles in the form of anagrams. You travel through a wide variety of bizarre spaces whose description is written with as many anagrams as possible (like a 'scantier canister') to overcome a vague and threatening bad guy named Red Bull Burdell.
The presence of so many anagrams in the text makes it very rich, requiring slow and careful reading. It can be difficult to piece together what's going on. In general, it seems that you are a special chosen one, prophesied to bring an end to Burdell's reign through your ability to change objects and locations.
You change things by typing in anagrams of objects and locations in the room. It's fun trying to find anagrams of everything, although sometimes it's difficult to know if adjectives are supposed to be included or not.
It is of course interesting to compare this game to Counterfeit Monkey and Ad Verbum. Shuffling Around leans closer to the 'pure puzzle' style of Ad Verbum, but it has a fairly large map and storyline, like 'Counterfeit Monkey' (but a bit smaller). In contrast to both games, all the rooms'
descriptions are filled with wordplay.
A must-play for fans of word puzzles.
Stephen Granade is the author of Losing Your Grip, one of my favorite games. So I was excited to try this one.
This was entered in the Jay is Games casual gameplay competition, which produced another favorite game, Plotkin's Dual Transform. In Fragile Shells, you play an astronaut with a concussion in a piece of a space station that is heavily damaged. You have to figure out a way to get out.
The game was fun; there are 8 points to win, and each is a relatively simple task, but requires some lateral thinking. I was able to get about 5-6 points on my own. However, I had some trouble when I knew what I needed to do, but didn't know about certain capabilities of the equipment. (For instance, I didn't know with the panel that you could (Spoiler - click to show)connect two wires together<\spoiiler>).
Overall, a fun, fairly short game. Good for fans of science fiction.
In this game, you are Commissar of the communist party in a capitalist town. You are given a series of tasks to accomplish to promote the cause of the communist party.
The game has several clever puzzles, and the puzzles have multiple solutions, which is fun. However, some of the puzzles seemed unintuitive.
The game is written from the viewpoint of a strongly anti-capitalist communist man, and the reactions to things like Starbucks is pretty amusing.
I didn't find this game as funny as some of the other reviewers did, although the confusion between Karl Marx and Groucho Marx was fun, as was the endgame.
Overall, I recommend that you try the first part; it's a very good representative of the rest of the game, and that way you'll know if you like it.
This is a very good choicescript game where you start a team and then race against 8 other teams. The losing team at each stage is booted out.
I really enjoyed this game, though I only got 1 out of 15 accomplishments when I won. It really feels like a gameshow, and it's always nervewracking trying the puzzles, because you know someone's competing against you.
Puzzles include searching for clues, remembering directions, typing in answers to cryptography, etc.
There is a hidden plotline which I didn't find out enough about.
Would play again, and strongly recommend.
This game made me smile. You crashland on the island of Calembour and have to explore it to find Handsome and give him a bag.
The whole place is full of puns and silly jokes. For instance, you can walk into a bar (ouch!) or talk to a brick wall. The solution to many puzzles made me laugh or groan. When I finally found out what to do with magic marker, I shook my head and giggled.
There is a lot of dumb juvenile humor, with perhaps too many double entendres, especially about breasts. It reminds me of my friends when I was a fourteen year old boy, so that could be a turn off.
Only recommended for fans of puns.