Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Blink, by Ian Waddell
2 of 2 people found the following review helpful:
A game about family and war, with several flashbacks, May 12, 2017*

Blink is an odd game with good concepts; you play and old man talking to his grandson about war, havi g several flashbacks to your past. There is brief strong language.

The game has several good points, with a pretty good conversation system, some nice uses of different viewpoints on the same locations, etc.

But the locations don't seem fleshed out, synonyms aren't all the way there, it's short, and it just seems unfinished in a way.

* This review was last edited on June 5, 2017
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Low, by Peregrine Wade
2 of 2 people found the following review helpful:
A fun little creepy adventure driving a car down a highway, May 11, 2017*

This game was short and sketchy, as is usual for ectocomp games.

You drive down a dark and spooky road at night, and various cinematic effects happen. There's some implied backstory and multiple endings.

But it's short enough that the time you spend wondering whether to play it would be better spent just playing it.

* This review was last edited on July 16, 2017
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The Periwink, by Jedediah Berry
2 of 2 people found the following review helpful:
A clever, short campfire or surreal tale using Twine, May 11, 2017*
Related reviews: less than 15 minutes

This game makes excellent use of different text and background colors and fonts to provide an intriguing and creepy atmosphere.

You play as a groundskeeper for the queen who has been dismissed. You take a short tour through a fantastic and frightening landscape. The background darkens as the game progresses.

Overall, a great short gane.

* This review was last edited on July 16, 2017
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At Wit's End, by Mike Sousa
2 of 2 people found the following review helpful:
An entertaining but deeply frustrating game, May 11, 2017*

This game is named appropriately, for two reasons.

First, it's about a series of unfortunate events. After a bright opening, the game quickly devolves into tragedy after tragedy. The writing is funny and fresh, and the situations made me laugh.

Second, though, the biggest section of the game is incredibly frustrating, with inventory limits, hunger puzzle, liquid measuring problems, etc.

I recommend playing through the first part, then using a walkthrough or the club floyd transcript.

* This review was last edited on July 16, 2017
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Four in One, by J. Robinson Wheeler
2 of 2 people found the following review helpful:
An extraordinarily complex group of active NPCs in a groucho marx scene, May 11, 2017*

You are a director filming the Marx brothers, and you have to herd all of them together before you can film them.

There are tons of independent NPCs, all doing all sorts of things, running from each other, fighting each other, etc.

As a technical piece, it's brilliant; as a game, it's less than enjoyable. Even playing with the walkthrough is hard; I recommend dowloading the zip containing the source and transcript, reading the transcripts, and just playing around with the actual game.

* This review was last edited on July 16, 2017
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The HeBGB Horror!, by Eric Mayer
1 of 2 people found the following review helpful:
A fun implementation of a creepy lovecraftian punk rock parody, May 10, 2017*

This game is all about punk rock; you are at the HeBGB, based on the actual birthplace of punk the CBGB.

The game is underclued in many ways, but with the walkthrough, it was fun.

You have to learn about an old punk band, become a punk, and find a mystic lost chord. The map is pretty simple, but the puzzles can be pretty hard.

* This review was last edited on July 16, 2017
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The Chasing, by Anssi Räisänen
3 of 3 people found the following review helpful:
A charming and pleasant search for 7 lost horses, May 10, 2017*

Räisänen definitely has their own style of puzzle, in this and other games.

In this game, you are a nobleman who has lost seven horses, and who has been asked to find them, as well as delivering invitations.

The puzzle design rests on light puzzles mostly focusing on examining, waiting, and movement, similar to Arthur DiBianca's later games.

* This review was last edited on July 16, 2017
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Ted Strikes Back, by Anssi Räisänen
2 of 2 people found the following review helpful:
A fun in-joke interactive fiction game, May 10, 2017*

This is a meta game. You have an enemy who has stolen some basic IF verbs, and who later poses a series of challenges based on different IF conventions.

The writing is light and smooth, though pretty absurd at times. The ALAN interpreter provided by the game seemed to be very effective.

Overall, good for fans of silly games or games about IF itself.

* This review was last edited on June 5, 2017
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Carma, by Marnie Parker
0 of 1 people found the following review helpful:
An animated comic about commas, May 10, 2017*

This is a pretty fun comic to watch, but has very little interactivity. It worked for me in-browser.

It's essentially an animated comic about a comma who really doesn't like you. In each scene, you can mostly wait until the next scene, but you can also try a few basically well-cued actions. There is a scene or two, though, with really badly cued actions.

* This review was last edited on July 16, 2017
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Back Then, by Janelynn Camingue
2 of 2 people found the following review helpful:
A crying-it-out simulator after a breakup in college, May 9, 2017*

In this game, you are absolutely devastated by a relationship. The writing is breathy and emotional. Overall, it reminded me a lot of Twilight, and not really in a bad way; Twilight has a way of keeping you reading.

However, it feels incomplete; the game shifts scenes abruptly at the end and ends just as abruptly, though there is some significant branching earlier. I've loaded the game in Twinery to check, and there is only the one, odd ending.

* This review was last edited on May 12, 2017
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