Blink is an odd game with good concepts; you play and old man talking to his grandson about war, havi g several flashbacks to your past. There is brief strong language.
The game has several good points, with a pretty good conversation system, some nice uses of different viewpoints on the same locations, etc.
But the locations don't seem fleshed out, synonyms aren't all the way there, it's short, and it just seems unfinished in a way.
This game was short and sketchy, as is usual for ectocomp games.
You drive down a dark and spooky road at night, and various cinematic effects happen. There's some implied backstory and multiple endings.
But it's short enough that the time you spend wondering whether to play it would be better spent just playing it.
This game makes excellent use of different text and background colors and fonts to provide an intriguing and creepy atmosphere.
You play as a groundskeeper for the queen who has been dismissed. You take a short tour through a fantastic and frightening landscape. The background darkens as the game progresses.
Overall, a great short gane.
This game is named appropriately, for two reasons.
First, it's about a series of unfortunate events. After a bright opening, the game quickly devolves into tragedy after tragedy. The writing is funny and fresh, and the situations made me laugh.
Second, though, the biggest section of the game is incredibly frustrating, with inventory limits, hunger puzzle, liquid measuring problems, etc.
I recommend playing through the first part, then using a walkthrough or the club floyd transcript.
You are a director filming the Marx brothers, and you have to herd all of them together before you can film them.
There are tons of independent NPCs, all doing all sorts of things, running from each other, fighting each other, etc.
As a technical piece, it's brilliant; as a game, it's less than enjoyable. Even playing with the walkthrough is hard; I recommend dowloading the zip containing the source and transcript, reading the transcripts, and just playing around with the actual game.
This game is all about punk rock; you are at the HeBGB, based on the actual birthplace of punk the CBGB.
The game is underclued in many ways, but with the walkthrough, it was fun.
You have to learn about an old punk band, become a punk, and find a mystic lost chord. The map is pretty simple, but the puzzles can be pretty hard.
Räisänen definitely has their own style of puzzle, in this and other games.
In this game, you are a nobleman who has lost seven horses, and who has been asked to find them, as well as delivering invitations.
The puzzle design rests on light puzzles mostly focusing on examining, waiting, and movement, similar to Arthur DiBianca's later games.
This is a meta game. You have an enemy who has stolen some basic IF verbs, and who later poses a series of challenges based on different IF conventions.
The writing is light and smooth, though pretty absurd at times. The ALAN interpreter provided by the game seemed to be very effective.
Overall, good for fans of silly games or games about IF itself.
This is a pretty fun comic to watch, but has very little interactivity. It worked for me in-browser.
It's essentially an animated comic about a comma who really doesn't like you. In each scene, you can mostly wait until the next scene, but you can also try a few basically well-cued actions. There is a scene or two, though, with really badly cued actions.
In this game, you are absolutely devastated by a relationship. The writing is breathy and emotional. Overall, it reminded me a lot of Twilight, and not really in a bad way; Twilight has a way of keeping you reading.
However, it feels incomplete; the game shifts scenes abruptly at the end and ends just as abruptly, though there is some significant branching earlier. I've loaded the game in Twinery to check, and there is only the one, odd ending.