This game is a short sci-fi adventure with some pretty funny writing.
Two aliens kidnap you, and you are scheduled to be eaten, but something outrageous happens to your body, giving you unusual powers.
The game is good, especially a multi-functional ray gun, but it just needs to be implemented better. There need to be more synonyms, and perhaps a better treatment of darkness.
In this game, you play a ninja who has to retrieve a golden idol.
It's super short, with only 3 or 4 activities you need to execute.
I'm giving it 2 stars because the writing is descriptive, and because the small writing that was there did give a nice atmosphere.
But otherwise, this is tiny, with poor planning decisions and an obnoxious parser (it commits that horrible offense of understanding a command, telling you it's wrong, and telling you what command you should type instead).
In this game, you play the second half of the first Savage Island. The first Savage Island was really hard, but this one is much harder.
It's hard to survive past the first two moves, as you must discover how to survive a vacuum. Beyond that, it just keeps getting harder, as you experience things that have to be searched on several levels, unusual verbs and unusual ways to use objects, and more vacuum-based time limits.
Overall, though, it has a much more coherent story than some other Scott Adams games.
This is an opposite game, where you defy conventions. In this game, you are in a room and don't want to get out; you do everything you can to barricade the room so that a vampire can't get in.
There's a huge textdump at the beginning, which is written pretty well.
The puzzles are great, but could be hinted at better. It didn't last long, but it was great while it did.
The Textfire Demo 12-pack was released on April Fool's in 1998, claiming to be demos of an upcoming commercial studio called Textfire.
In this game, you play a pawn in a chess game. The game shows you the chess board. The storyline is actually pretty entertaining; it's fun being a pawn. This was a joke demo; it actually would be great to do a chess game where you saw inside all the character's heads, their thought process, etc.
The Textfire Demo 12-pack was released on April Fool's in 1998, claiming to be demos of an upcoming commercial studio called Textfire.
In this joke demo, you can only use the verb TAKE and nothing else (well, until you meet your wife). This is similar to Morayati's game TAKE, but in this game, it's more of a wordplay game; you try to use as many idioms as you can involving the word TAKE.
The Textfire Demo 12-pack was released on April Fool's in 1998, claiming to be demos of an upcoming commercial studio called Textfire.
This textfire game actually called out to me. There was a game in the 2016 ectocomp that also dealed with this subject: driving in a car in stressful circumstances.
This game is a joke demo, so it stops after the most interesting part. But there is a long bit of simulation with driving around that really does a good job of depicting how frustrating bad traffic is.
The Textfire Demo 12-pack was released on April Fool's in 1998, claiming to be demos of an upcoming commercial studio called Textfire.
In this game, you are a heart. You can pump, or wait. I died when I played, but at least one other person lived.
It was actually really reasonably put together. I liked this game! But it really is a joke demo, which is why I didn't rate it higher.
The Textfire Demo 12-pack was released on April Fool's in 1998, claiming to be demos of an upcoming commercial studio called Textfire.
This is a purposefully ridiculously demo of a parser version of the game Operate!, except its set in real life with an intense audience clamoring for you to remove more and more of a person's organs.
It's a short game.
Chris Klimas is the inventor of Twine, and in many of his old games you can see leanings towards the future design of Twine.
This is a textfire game. The Textfire Demo 12-pack was released on April Fool's in 1998, claiming to be demos of an upcoming commercial studio called Textfire.
This is the most complete and, in my opinion, the best game in the pack. A grandma is making you clean, and you don't want to. You have a dreamlike encounter with a young girl. It almost has a fairy-tale type setting, but in real life.
It uses an interesting menu-based system. Very cool.