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trs.zip *
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SAhints.zip *
hint sheet and map in GUEmap format
savage2.sol
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Savage Island, Part II

by Scott Adams profile and Russ Wetmore

Episode 11 of Scott Adams Classic Adventures
Fantasy/Science Fiction/Surreal
1981

Web Site

(based on 3 ratings)
1 review

About the Story

The suspense begun in Adventure #10 now comes to an incredible conclusion with SAVAGE ISLAND PART II! This Adventure requires you to have successfully finished #10, wherein you were given the secret password to begin this final half.
Converted from original code by Paul David Doherty.
[--blurb from The Z-Files Catalogue]


Game Details

Language: English (en)
Current Version: 1.33
License: Former commercial
Development System: SAGA
Baf's Guide ID: 273
IFIDs:  ZCODE-1-980329-4462
87EAA235B329356EF902933F6B8A1141
TUID: aqy6km542aq20jh4

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2 of 2 people found the following review helpful:
A super-hard Scott Adams adventure in space, June 5, 2017

In this game, you play the second half of the first Savage Island. The first Savage Island was really hard, but this one is much harder.

It's hard to survive past the first two moves, as you must discover how to survive a vacuum. Beyond that, it just keeps getting harder, as you experience things that have to be searched on several levels, unusual verbs and unusual ways to use objects, and more vacuum-based time limits.

Overall, though, it has a much more coherent story than some other Scott Adams games.


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very hard games by aw1231
I am look for the hardest IF games ever.

Games With Unfair Beginnings by Canalboy
By this I mean games that can be made unwinnable near the start or have hellish opening puzzles.




This is version 7 of this page, edited by Scott Adams on 24 August 2022 at 4:24pm. - View Update History - Edit This Page - Add a News Item