Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Do I Date?, by Aurora Kakizaki
3 of 3 people found the following review helpful:
An incomplete demo of a dating game related to mental illness, April 5, 2019
Related reviews: 15-30 minutes

This game is incomplete, which is why I've given it a lower rating for now.

This is a dating simulator visual novel. This is a genre which I'm not very familiar with, but this game seems to follow many of the tropes.

You play an office worker who encounters five women, each with differente mental disorders. You have the choice to date any of them and learn more about them.

Only one of the women is implemented right now, and that one is incomplete.

The writing was fairly descriptive and the women are all very different. I was surprised by the heavy focus on physical appearance (the male gaze, or lesbian gaze, depending on how you think of your main character). The one path we see has the character eager to please us, and us eager to comment on them.

I think this is normal for dating games (as far as I know), so the main content of interest is the mental illness. It's hard to tell how exactly this will be handled in the full game, but so far it seems to be trying to raise awareness of mental illness in healthy ways. As long as it doesn't end up with the character 'curing' one of the women I think it will be okay!

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The Empty Chamber: A Celia Swift Mystery, by Tom Sykes
4 of 4 people found the following review helpful:
A pleasant little murder mystery in 1950's England, April 5, 2019*
Related reviews: about 1 hour

This game is a fine addition to the long tradition of murder mystery interactive fiction games.

This is a one-room game. You, Celia Swift, are aiding Inspector Land in researching the mystery of an orchestra member's death.

There are two phases: a puzzle-based investigative phase, and a deduction phase.

The investigative phase requires patience, and the deduction phase doesn't give too much away if you guess wrong.

The one thing that mars this game is the large number of unhelpful responses. If a second edition were released, or a similar game released in the future, I would wish for more custom responses.

* This review was last edited on November 30, 2019
Note: this review is based on older version of the game.
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They Will Not Return, by John Ayliff
1 of 1 people found the following review helpful:
A Bradbury-esque robot story about independence and free will, March 31, 2019
Related reviews: 15-30 minutes

This game involves a series of vignettes that can only be completed in one way, followed by a long open sequence of puzzles and choices with consequences.

You play as a robot managing a household for 3 humans. You learn about the humans and the world in general over time.

Nearer the end, you gain the power to significantly affect your world and the world of others.

I feel like the choice structure was a bit weak in this game, with the majority of the game (including a late puzzle sequence) solvable by lawnmowering. I think it could have benefited from more tradeoff-style choices and delayed effects.

However, the lovely worldbuilding and vivid descriptions make this a worthwhile game to play.

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Grimnoir, by ProP
3 of 3 people found the following review helpful:
A solid and enjoyable Twine mystery game with a fantasy noir setting, March 13, 2019
Related reviews: about 1 hour

I love this game. I'm a big fan of mystery games in general, but they tend to have a common problem: how do you model the investigative process?

Some games have you collect physical evidence until you have enough to convict (the Infocom mysteries, for instance). Other games represent knowledge as individual clues that can be combined or traded (like some of my games and the excellent Erstwhile). Some games have you just guess who did it after you collect enough information (like Toby's Nose).

This game follows the latter path, and does it well. You're given quite a few cases (this is a big Twine game), and in each one, you read information about a monster causing trouble. You have a big encyclopedia listing different monsters' characteristics. Your job, as the player, is to read the encyclopedia, compare it to the monster's characteristics, and guess which monster it is, as well as its motivations.

This game wouldn't be nearly as good without its slick presentation. Beautiful intro, nice transitions and classy color use.

I beta tested this game, but it got a lot of work done after I did so. Very pleased with the outcome here.

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smooch.click, by Devon Guinn
1 of 1 people found the following review helpful:
A short game about kissing with great design obscured by the execution, March 12, 2019
Related reviews: less than 15 minutes

This is a simple game. It's a random kissing simulator. Input gender, then make some atmospheric real-time twine choices about your feelings, then kiss. Over in 5 minutes.

Reading the documentation and looking at the game structure, though, it's clear there's a bit more here. The game does some state tracking and the best endings are hard to find. Reading the source code, I find the worst endings (found by (Spoiler - click to show)Making choices that increase anxiety) highly amusing.

But finding these endings isn't even possible sometimes due to RNG, and the game doesn't do a stellar job of giving you feedback on your choices.

But perhaps this is an intentional choice? A way to model the inherent uncertainty in romantic relationships?

In any case, this is a fun game to poke around with, especially if you look under the hood. Good styling, too.

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Charming, by Kaylah Facey
2 of 2 people found the following review helpful:
A sometimes-tedious spell-based parser game with a nice setting, March 12, 2019
Related reviews: about 2 hours

I had an earlier review for this game that I deleted on accident.

Charming uses a spell system similar to the Enchanter series. In the long tradition of spell-based parser games, you must use a series of more and more complicated magical spells and techniques to recover from a series of magical mishaps that occurred before play began.

The one problem I had with this game was its gating of information. After a short but repetitive opening puzzle, you are given 4 books, some with ten or fifteen or more entries. It's absolutely overwhelming.

This could have been overcome by using the system in Curses (where you have books without indices and must look up names which lead to other names) or the even better version found in Zarf's room in Cragne Manor (where there is an index that only lists pages you've already discovered).

If this info dump could be ameliorated, this is actually a lovely game with some intricate puzzles and descriptive writing. Recommended for the patient and thorough.

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Dead Man's Fiesta, by Ed Sibley
2 of 2 people found the following review helpful:
A quirky Twine game about self-reflection and death, March 12, 2019
Related reviews: about 1 hour

This is an IFComp game that had some standout moments. Overall, it's a quirky game about death. A car you receive turns out to be haunted, and dealing with the issue requires you to think about your life and the life of the ghosts.

I enjoyed one particular moment of this game a lot, when it discussed how the human fondness for randomness is associated with us trying to prepare for the unfairness and randomness of death.

I had some weird formatting issues both times I played, even with full screen, and the story as a whole was a bit uneven. But for people trying to find quality Twine games I'd give this a go.

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+ = x, by Chandler Groover
5 of 5 people found the following review helpful:
A twisted Texture tale. Short and obscure, a sci fi story, March 12, 2019
Related reviews: less than 15 minutes

This was a controversial IFComp game. Chandler Groover, known for writing well-received games with dense, descriptive writing, released a short and cryptic game for IFComp.

After listening to the author talk, and playing it myself, I now think I know what it's all about.

The clear part is that there is a fortune telling machine. People are 'added', which summons them to the machine. There, they are either equalized or multiplied.

After finding the easter egg, I realized on my most recent playthrough:

(Spoiler - click to show)The fortune telling machine is the engine for a spaceship/planet. Each person who is 'multiplied' is erased from existence. The energy from erasing them is used to rewrite the timeline to one where the planet is in another space. Movement by not moving, just changing the timestream.

Figuring this out made me like it more, otherwise I'd give it a 3. Nice presentation and good use of the Texture format.

I still don't know what being Equalized means.

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The Temple of Shorgil, by Arthur DiBianca
3 of 3 people found the following review helpful:
A beautiful limited parser example of minimalism and abstraction, March 5, 2019*
Related reviews: about 2 hours

This is a fairly lengthy game (including bonus material) that uses the limited parser format. The majority of the game involves compass movement and TAKE-ing and PUT-ing.

The overarching theme of the game is that you are in a temple filled with stories, each of the stories relating to a puzzle. The puzzles are all based of a single simple mechanic, probably simpler than anything DiBianca has used before. However, it quickly becomes more complicated.

It's almost like a testament to the power of binary. TAKE/PUT, like 0 and 1, can become anything in combination, including language, numbers, etc.

The only thing keeping it from being a perfect game to me is the way that the game is so divorced from emotional investment. This is a game for philosophical and logical contemplation.

* This review was last edited on March 6, 2019
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Within a circle of water and sand, by Romain
3 of 3 people found the following review helpful:
A text-heavy gamebook with an innovative polynesian setting, March 5, 2019
Related reviews: 15-30 minutes

This game has some beautiful styling and good mechanics.

You play as a Polynesian woman on a quest or rite of passage. You meet a strange group of islanders hiding secrets of their own. You have to investigate, with gamebook-style gameplay (finding inventory items, exploring with some time-progress elements).

The biggest obstruction to full enjoyment for me was the huge chunks of text, especially near the beginning. But, if you have time for the reading, and are a fan of gamebooks or Polynesian culture, this is a good read.

Has several well-done illustrations.

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