Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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The Initial State, by Matt Barton
1 of 1 people found the following review helpful:
A thoroughly depressing grimdark space amnesia homebrew parser game, June 23, 2019*
Related reviews: 15-30 minutes

This homebrew parser game from 2006 works a little better than others. It has easily readable source, which helps, especially when divining what verbs are allowed. It doesn't do disambiguation well, but everything else is passable.

You wake up in a space station with amnesia, discovering logs and evidence of what has come before.

This is a grimdark game, with mentions of topics like (Spoiler - click to show)frequent contemplation of suicide and enforced rape. It's pessimistic and sad.

* This review was last edited on June 26, 2019
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Ruined Robots, by Nicholas Dudek, Gregory Dudek, and Natasha Dudek
3 of 4 people found the following review helpful:
A game that aspires greatly but does not reach its goals. Big mishmash, June 22, 2019*
Related reviews: about 2 hours

This is a big game that is (I think) written by a couple of kids and a parent. It's scope far exceeded the team's grasp, and what's left is a bizarre and difficult game that is clearly under-implemented and nonsensical.

Items require non-sequitur interactions, the setting leaps from place to place, and even the format for score increases changes from brackets to asterisks. The walkthrough is filled with moments where the author messed up and tried something else. The only saving grace this game has is the cheerful enthusiasm behind it and the sounds, colors, and images early on.

* This review was last edited on June 26, 2019
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Magocracy, by A. Joseph Rheaume
2 of 2 people found the following review helpful:
UNDO simulator disguised as a battle against mages, June 22, 2019*
Related reviews: about 1 hour

This game is like a mix between Kerkerkruip and Varicella without the balanced mechanics of the first or the interleaving puzzles of the latter. You are in what is essentially a battle royale with several other wizards. You have a spellbook. Killing a wizard gives you access to some of their spells. They also fight each other, so you can just wait around for a while then go loot corpses. There are some puzzles, most of which are fairly complex.

Due to the nature of the randomized combat in this game, and the unbalance of it all, it mostly devolves into an UNDO-fest. The hints even suggest this in certain scenarios. It was, though, shorter and more fun than expected. But the interactivity, polish, and replay value just weren't there for me.

* This review was last edited on June 26, 2019
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Kurusu City, by Kevin Venzke
3 of 3 people found the following review helpful:
An immensely cruel but otherwise great game about overthrowing robots, June 22, 2019*
Related reviews: 2-10 hours

This is that rare game that is very cruel on the Zarfian scale but otherwise fair. Expect to restart, undo, or restore this game dozens of times. I gave up around 5 or 6 points and after decompiling, but I know at least a few people succeeded.

You play a japanese girl who wants to destroy robots, so you explore a city to undertake various actions (that must be done in a very precise order) to obtain various items, in order to stop the robots.

I'd love to see someone do a full walkthrough of this!

* This review was last edited on June 23, 2019
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Desert Heat, by Papillon
2 of 2 people found the following review helpful:
An early CYOA dealing with a medieval Arabic setting and femininity, June 22, 2019*
Related reviews: 15-30 minutes

This game contains erotic themes, but you’re told you can avoid anything explicit. I found that to be true, and played to two pleasing endings without encountering anything shocking.

Papillon was a prolific author around this time, producing several excellent games before moving on to visual novels.

This game involves you, an Arabic noblewoman, experiencing violence and oppression in the city. You are required to enter a brothel in the game (although one early ending doesn’t require this), providing most of the opportunities for erotic choices (which, again, you need to choose).

The main drawback I felt was that the game felt like it could have developed more. It would have done better as a Choice of Games novel, but such tools were limited or unavailable at the turn of the millennium.

* This review was last edited on June 27, 2019
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Chicks Dig Jerks, by Robb Sherwin
2 of 3 people found the following review helpful:
Sherwin's earliest IFComp game. Sordid shallow life simulator, June 22, 2019*
Related reviews: 15-30 minutes

According to my rating system, I'm giving this game 2 stars. Here are my criteria:

-Polish. This game has several holes in implementation, enough to be annoying.

-Descriptive. This is where this game (and all of Sherwin's games) really shines. The game puts as a shallow gravedigger who only thinks about picking up women and digging up graves. You are extremely shallow and the game depicts that well.

-Interactivity. I think the game does well here. I felt like I hide control.

-Emotional impact. I didn't like all of the sex, and it made it harder to enjoy the rest of the game.

-Replay. I don't intend on replaying.

* This review was last edited on June 30, 2019
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Vendetta, by James Hall
1 of 1 people found the following review helpful:
A sci-fi action story in Adrift with classic Adrift problems, June 22, 2019

This game has you play as an artificial asexual human pursued by a manic dream pixie girl. You fight hand-to-hand, hack computers, and do other James Bond-type stuff.

However, like many Adrift games, this game requires a bizarre sequence of moves (with required commands like "reflect light beam at moon with lid")(not a real command). This is compounded by lengthy cutscenes, leaving the walkthrough with instructions like "Wait (x10)".

Overall, the general story is interesting, but relies heavily on overused tropes. I found it fun to read through with walkthrough though.

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Waldo's Pie, by Michael Arnaud
1 of 2 people found the following review helpful:
A fun clown/circus game that suffers from walkthrough-itis, June 22, 2019
Related reviews: about 1 hour

This game from IFComp 2005 was a pleasant surprise. You play as a retired clown trying to find his kids on a circus island.

It's simple and innocent fun, with varied locations and an honestly unique setting. The only other circus game I know well is Ballyhoo, and this is quite different from Ballyhoo.

However, it suffers a bit from 'walkthrough-itis'. It's pretty clear that the author had some awesome actions scenes and clever puzzles in mind, but the game doesn't really clue you into the required actions all that well.

I still enjoyed this game quite a bit.

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Sabotage on the Century Cauldron, by Thomas de Graaff
2 of 2 people found the following review helpful:
An ambitious space game that needed more love and care, June 21, 2019*
Related reviews: about 2 hours

This is a game almost all of whose problems could have been fixed with beta testing. The author did much of the work for a great game, but it's that testing and polishing that makes or breaks games.

This game has mislabeled exits, strange computation problems that make it chug to a snail's speed at times, unimplemented scenery items, guess-the-verb problems, and a 'kill people and impress women' play style that was never my thing. I was frustrated with playing, and one of the last things I saw was 'a cloud of liquid gas'.

But the core of the game is extensive worldbuilding and intricate characters. This could have been a great game. The author of this, 14 years later, could likely produce something truly marvelous. But I don't think this is it.

* This review was last edited on June 22, 2019
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Cheiron, by Elisabeth Polli and Sarah Clelland
2 of 2 people found the following review helpful:
A very precise medical simulator, June 21, 2019
Related reviews: about 1 hour

This game summarizes itself pretty well with this disambiguation text:

"Which do you mean, lymph nodes generally, the inguinal lymph nodes, the supraclavicular lymph nodes or the cervical lymph nodes?"

This is a game written by two medical students for the 2005 IFComp. They wanted to show exactly what it was like being a medical student, and they succeeded (as far as I know!) The game comes with both images and sound.

It's polished and descriptive, but there's no emotion and it's too confusing to be as interactive as I'd like. I played it quite some time ago, but for some reason I never reviewed it.

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