Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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A Crimson Spring, by Robb Sherwin
4 of 4 people found the following review helpful:
A gritty and vulgar but descriptive superhero game with battle system , July 30, 2019
Related reviews: 15-30 minutes

This was Sherwin’s second IFComp game. It toned down the sexuality, but there are still quite a few inventive vulgar descriptions throughout the game.

This is an intense story (using a menu based conversational system) about superheroes in love and revenge. There are quite a few superheroes in this game, including some old familiar ones (an ice-guy) and also some innovative ones.

Outside of the vulgarity, the story is intriguing and even touching.

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Choice of Magics, by Kevin Gold
2 of 2 people found the following review helpful:
A divided fantasy world where all magic has a price, July 24, 2019*
Related reviews: 2-10 hours

Choice of Magics is a wonderful Choicescript game. I’ve probably played through 3-4 times and intend to play even more.

You live in a world where magic is banned after an ancient war. There are five kinds of magic, but each takes its toll. Glamor can charm people, but it rots your body. Negation blows stuff up, but it creates permanent death clouds.

There is a church you can work with or destroy, a neighboring land to explore or conquer, and many romantic options with customizable levels of content. And there’s a stuffed monkey puppet.

Even though it has more content, I didn’t quite like this as much as Choice of Robots, which had an undefinable quality to it. But that’s like saying a Da Vinci painting isn’t as good as the Mona Lisa. This is a solid game and one of the best of Choice of Games’ offerings.

* This review was last edited on July 25, 2019
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Sirens in the Distance, by Astrid Dalmady
3 of 3 people found the following review helpful:
A short mermaid story with layers of duality, July 2, 2019
Related reviews: less than 15 minutes

This game only lasts for about 1000 words, so it's a quick read.

It was made for MerMay, so it makes sense it would be about mermaids. But the title has multiple meanings, and the game itself deals with ambiguity and feeling.

This is a slight snack of a game, but it left a good feeling. It reminded me of my time living in Hawaii, in many ways, although I imagine it more as a cold Atlantic ocean than the Pacific.

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Kicker, by Pippin Barr
3 of 3 people found the following review helpful:
Intentional boredom simulator--football edition, June 29, 2019
Related reviews: 15-30 minutes

This game shows the life of a football kicker. Which is super boring. You are on the sidelines for about 120 turns, and you are called on to kick a few times. In the mean time, no one wants to talk to you and you can't do much.

It's supposed to be that way, but that doesn't make it any more enjoyable. The game is really well polished, though, which makes sense given its constrained play area.

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Heated, by Timothy Peers
4 of 4 people found the following review helpful:
A frustrating game about frustration, June 29, 2019
Related reviews: about 1 hour

I usually take a star off of most annoying games precisely because they are annoying. But this is a game about a man where anything at all can set him off.

The game makes UNDO act differently, and tricks people who thought of other solutions to puzzles. Its puzzle solutions become increasingly unfair, although some of the most unfair ones are optional.

Sort of like 9:05 played straight, you wake up before work, worried about getting their on time, and have to go through your daily tasks before work starts.

I found it more frustrating than enjoyable. But isn't that the point?

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Escape to New York, by Richard Otter
1 of 2 people found the following review helpful:
A theft game set on the Titanic, June 29, 2019
Related reviews: about 2 hours

This game is set on the Titanic, and borrows a small bit from that show. There's no romance, but you play a thieving character who must hide from the law on the ship, including using an axe on metal and having a special painting.

The game is huge, but it comes with a very helpful map.

The main puzzles are fairly well clued, but there are a host of other puzzles. The fussy mechanic of opening and closing the suitcase, as well as the maze-like map, is fairly frustrating, though.

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Irvine Quik & the Search for the Fish of Traglea, by Duncan Bowsman
1 of 2 people found the following review helpful:
A fun but buggy space cat sci-fi adventure, June 28, 2019*
Related reviews: 2-10 hours

This game is big and complex, with 6 chapters (albeit some very short), real-time sequences, and a special helper robot.

But in all of its complicatedness, the game frequently falls short. Too many interacting states go unchecked. I couldn't progress past the challenge to the champion, and others have reported many other bugs (although several have played to completion).

You are the last human, a mouse-like man named Irvine. You have to help the cat-aliens (who have a system that reminds me of Star Trek), and prove yourself to them.

* This review was last edited on July 26, 2019
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Living Will, by Mark Marino
1 of 1 people found the following review helpful:
A will that can change in real-time. Short choice game, June 28, 2019
Related reviews: less than 15 minutes

This game features an old man who made a fortune in the Congo. It's set in the near-future, with a variety of corporations mentioned.

It is a short game, with the bulk of interactions taking place near the end of the game. Basically, you can pick which character you are, and raid the shares of the others.

It reacts quite pleasingly. But I noticed that the interactivity was fairly opaque, and the story hard to grasp. Marino's later games feature detailed and exciting stories with clear interactivity, which is a development I'm very happy with!

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The Myothian Falcon, by Andy Joel
3 of 3 people found the following review helpful:
A detective game with a great story but a few unfortunate bugs, June 26, 2019
Related reviews: about 2 hours

This game was actually pretty good. You are on a different planet, but in a very grungy-noir city. I didn't think of it at the time, but the aliens take the place of non-white races or transgender individuals or any other minority you want to think of.

A murder has occurred, and soon enough the mysterious artifact known as the Myothian Falcon (a direct nod to the Maltese Falcon) shows up missing as well.

Two things make this game problematic: guessing conversation topics (often impossible feeling!) and a few bugs. I asked out an encryptionist on a date, didn't do so hot, was told not to bother again, but when I talked to her, she acted like she was still on the date.

Beating without restarting or using a walkthrough seemed impossible for me, but otherwise this was a great game.

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R (Pron: Arrr...), by therealeasterbunny
0 of 1 people found the following review helpful:
A somewhat faulty pirate adventure á la Scott Adams, June 26, 2019
Related reviews: about 1 hour

Scott Adams wrote minimalistic games to run on small computers. They’re free, and I recommend playing them. They use two word parsers, scanty descriptions, and so on.

This game is not as good as a Scott Adams game. There are less synonyms, somewhat weird implementation, and an overall sense of frustration I didn’t experience when playing Scott’s own games. One of the most popular of all of Scott’s games was his own Pirate Adventure.

Robin Johnson and Arthur Di’Bianca both have a very successful series of games with a Scott Adams sensibility.

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