Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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As the Eye Can See, by SkyShard
1 of 1 people found the following review helpful:
Short, linear, meaningful story of many Halloweens past, November 14, 2024*
Related reviews: less than 15 minutes

This was a short pleasant story presented in Twine. It portrays, in reverse order, several Halloween celebrations of a teenage girl.

There's no overt message, but a lot of feeling and overall cohesion in atmosphere. A kind of mix of melancholy and unexpressible feelings, both good and bad, with an overall positive feeling (the way that I experienced it). Kind of game me the same feelings as *Little Women* or Disney's *Pinocchio*, like a coming of age story that is worthwhile but traumatic (I know those two evoke very different feelings but in me they both made me feel 'growing up is scary but solemnly good').

There aren't any choices in this. Choices often enhance my experience, which is why I lean to interactive fiction more than static fiction. As a story, though, this works, and the link-clicking does help with pacing.

* This review was last edited on December 1, 2024
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Forevermore: A Game of Writing Horror, by Stewart C Baker
Write a poem as Edgar Allan Poe, November 13, 2024*
Related reviews: 15-30 minutes

This was a fun little game that involved writing a text that varies depending on your inputs. Given that the game was written in 4 hours or less, I doubt it uses full procedural generation, but there is at least some visible variation in text and it gives the feel of procedural generation in a good way.

You play as Edgar Allan Poe (or equivalent) and you're trying to compose what is essentially *The Raven*. You get distracted, so you you have to battle to be either gloomy or happy. Whatever you pick, it affects your writing.

I love the idea, although there's not enough time to really expand on it, so we only get a couple of stanzas. I had difficulty making and executing plans, as I couldn't figure out how to maximize gloominess or cheerfulness. I did get 2 endings, and had a good time.

* This review was last edited on December 1, 2024
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Roar, by Hatless
A full-on war between animals and humans written in an interesting system, November 13, 2024*
Related reviews: less than 15 minutes

This game was a wild ride. I don't recognize the engine used at all; you can cycle through choices by clicking, but then scrolling down counts as a choice. It is visually dramatic and fun, although occasionally I scrolled too far and missed a choice.

The setting is dramatic and the narrator voice fits it. You play in a world where the long peace between animals and man has fallen, and every living creature is out to destroy humanity. You have to escape dangerous krakens, rampaging birds, and murderous apes.

The game is zany and wild, but somehow still coherent, and it ends just before the concept could become tedious. Overall, very well done, and stunning that this was achieved in 4 hours.

* This review was last edited on December 1, 2024
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Contaminated Space, by Kanderwund
2 of 2 people found the following review helpful:
A loner in space encounters a contaminated area, November 13, 2024*
Related reviews: less than 15 minutes

This was a mournful, reflective, and gross game by KADW. And not gross in a bad way, gross in a cleansing way, like popping a zit or rinsing a filter until it’s clean.

You play as a wanderer in space who feels listless, uncaring of the outside world and desiring to be completely alone and shut the rest of the world out.

The prose is beautiful. One part made me think ‘I bet the author researched this and thought it was cool’; at least I thought it was cool (talking about approaching the sun):

"No. No one would see anything. At the distance where objects start to burn from approaching a star, they are already close enough to be indistinguishable to faraway observers."

The gross parts happen later, but it’s not so much a bad thing as a transformation, and it ties into the overall themes. There are two endings.

This game reminded me a bit of a fiction story about cordiceps fungi infecting humans, which I heard on the Creepy podcast as the story “madness, mutilation, death”. Very intriguing stuff!

* This review was last edited on December 1, 2024
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The Abandoned House Down the Lane, by Chris Hay (a.k.a. Eldritch Renaissance Cake)
Compact spooky Adventuron game exploring an abandoned house, November 12, 2024*
Related reviews: 15-30 minutes

This is an Adventuron game that is a nice small nugget of a game, with classic adventure gameplay (TAKE and DROP feature prominently).

You play as someone who often walks by an abandoned house at night but who finally decides to break in and see what’s going on inside.

The game was written in 4 hours, so many things aren’t perfectly polished. The author does foresee this issue and says ‘You won’t have to ____ in this game’ a lot, which helped reduce frustration by reducing verbs. It would take substantially more work to implement every reasonable action, but this approach isn’t bad even in a polished game.

The font and color combo was hard to read for me; I’ve seen some Adventuron games that have a font selection option, and that would have been nice here.

Fun overall!

* This review was last edited on December 1, 2024
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your life, and nothing else, by Lionstooth
3 of 3 people found the following review helpful:
Brief symbolic twine game about an unusual apartment building, November 12, 2024*
Related reviews: less than 15 minutes

This is a haunting twine game set in an apartment building. Every day, you can wake up and wander around the building, surprisingly being allowed in all your neighbor’s rooms. There, you can try to help them out with their problems. But, for all of you, life is kind of ‘meh’.

This is the kind of game that transforms the more you play it, which I found effective. I liked the game’s use of color and its gradually increasing use of mythological references.

I’m still not sure if I figured out the theme of the game in terms of the artwork we see at the beginning. The number 3 comes up a lot in the game, but given the prominence of that number in mythology, I’m not sure which 3 it was referencing, and would be interested in hearing others’ theories on it.

A brief but time-worthy game.

* This review was last edited on December 1, 2024
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how to fly a kite / cómo volar una cometa, by rubereaglenest
A beautiful Ink game about loss and global responsibility, November 12, 2024*
Related reviews: less than 15 minutes

Ruber Eaglenest has made several games before with serious themes written in sensitive and poetic ways.

I found this game beautiful as I started it. The emphasis on colors and nature felt soothing, mixed with melancholy at being a ghost.

Interaction was confusing at times, perhaps to show what being a ghost would be like. You have three options most of the time, but they change as you select things, possibly in a pattern, possibly just based on how long you've waited. I never had too long to feel frustrated.

The ending was moving, and a reminder of (Spoiler - click to show)the horrors of war, and our responsibility to seek peace throughout the world. A very effective piece.

* This review was last edited on December 1, 2024
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Jumpscare Manor, by Damon L. Wakes
1 of 1 people found the following review helpful:
It's all in the title, November 12, 2024*
Related reviews: less than 15 minutes

I saw the name of this and thought, ‘sounds like a Damon Wakes game’. Then I saw it was a Damon Wakes game.

What can I say? This game was longer than just one room. It seems based on Clue, with a bunch of different secret passages connecting different parts of a map.

The only real question is…when will the jumpscare come?

The actual jumpscare noise sounds like the FNAF ones but slightly different; was it homemade? Overall it reminded me of playing Ultimate Custom Night a bit. It seems like it acheived all of its goals (if its goals were to make players sigh, open up the game anyway, and then click through until jumpscared).

* This review was last edited on December 1, 2024
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Parka, by baltasarq
A brief game about waking up in space, November 12, 2024*
Related reviews: less than 15 minutes

This is a Spanish Grand Guignol game about waking up in a seedship on its long journey through the stars.

It uses what is either AI or modified stock images for its scenes.

It hits on the most exciting time for a colony ship, the kind of time where you have to wake people up and make big decisions.

The system is choice-based, with an inventory (which, for me, wasn’t used) and a little space below the room description to describe the results of various actions.

It was neat, but ended very abruptly for me. I’ve asked others for confirmation, but it looks like right now the game just ends after a surprising reveal. If that was the whole game, I would have wanted more; if it’s a bug, I hope it’s fixed!

* This review was last edited on December 1, 2024
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El trayecto, by paravaariar
A short, well-written game about surviving, space, and secrets, November 12, 2024*
Related reviews: 15-30 minutes

paravaariar, the author of this game, is (in my mind) well-known for literary, high-quality spanish Parser games.

This game uses fi.js, an interactive fiction parser platform for web. It uses a small number of verbs (provided in the ‘manual’) which makes gameplay easier than most parser games.

The background image of the game is a beautiful field of stars. The story of the game is that we have woken unexpectedly early from cryogenic storage on a kind of space station. We need to explore to understand what’s going on, but, more importantly, to understand ourselves.

The game is compact, both in design and in story. In the game, a repeated idea is that there is no room for wasted space, and nothing is wasted in this game.

I think the main idea could have supported a longer gameplay, but I think the game as it exists is well-done and very poetic and literary.

* This review was last edited on December 1, 2024
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