Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Espiritu Roboto, by Ray Leandro
2 of 2 people found the following review helpful:
Robot has to escape a hotel/house. Adventuron with graphics, May 7, 2022
Related reviews: about 1 hour

This is an interesting game. It seems to mix 8-bit sci-fi with spiritual overtones and possibly a trans metaphor.

You are a robot about to be decommissioned. You were created female but pose as male. You have to escape a large building.

It feels a bit like a Scott Adams adventure, and its minimalism itself is not a detriment. However, some of the puzzles were kind of obscure to me, even with the hints (which require praying to access, actually a neat trick). So a lot of the time I felt like I was fumbling around.

The graphics added to the game, and when I struggled with verbs a little examination or exploration quickly resolved it, which was nice. I think Adventuron was a good choice of engine here, since the graphics added more than in-depth implementation would have to this minimalistic game.

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Dessert Island Adventure, by Nils Fagerburg
4 of 4 people found the following review helpful:
A pleasant puzzler with a complex magical language, May 6, 2022
Related reviews: about 2 hours

This game is, I believe, written in a custom parser that the author has used in other games. It works well here, with elegant javascript integration.

You play as an adventurer/junior magician gathering spell ingredients for you boss. The spell ingredients are all food items.

The map is laid out visually, making navigation simple. Areas vary in complexity from mostly-empty to containing multi-level structures with puzzles in each level.

The primary puzzle-solving technique is inspired by The Wand by Arthur DiBianca. You say a magic spell in your grimoire, and point your wand at something for that spell to take effect. The spell language follows patterns that you have to discover.

I haven't completely finished the game, finding only a little more than half of the ingredients on my own and 4 more with hints, but the game lets you stop at any point, and I've gotten up to an E for Exceeds Expectations.

The puzzles are rich and interesting and systematic, and vary from trivial to complex. I didn't connect on an emotional level, more just skimming the surface, but that's more due to personal taste. Overall, well-done and enjoyable.

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The Wolf and Wheel, by Milo van Mesdag
1 of 1 people found the following review helpful:
A visual novel blended from pieces of a larger story. Dark fantasy., May 5, 2022
Related reviews: about 2 hours

This is a game that's essentially a demo for a longer visual novel. It takes pieces of stories of that game and mixes them into one.

This game has quite a lot of visuals, with the snow animations and wintery background being especially gorgeous, and the overall portraits being fairly high quality.

You play as a bartender who gains a mysterious ability: when someone talks to you, you gain the ability to 'replay' their story and make different choices, which can have an effect in the real world afterwards.

These stories involve dark and frightening creatures in the woods, which have become more dangerous ever since the sun disappeared.

Overall, the dark vibe here is good, the stories are detailed, there's more interactivity than most VN-type games. I did have trouble getting a feel for the 'flow' of the game, as there wasn't so much an overarching story arc with rise and fall of action. Since the full game will have an entirely different storyline, that problem may fix itself.

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Phenomena, by Dawn Sueoka
2 of 2 people found the following review helpful:
UFO cycling twine poetry, May 1, 2022
Related reviews: less than 15 minutes

This is a short anthology of 7 poems.

Each poem consists of a few lines, each of which has cycling text.

You can either read the poem straight through and then cycle each line, or cycle through one line at a time. Or anything else you like! So it essentially is a collection of two-dimensional poems, which I like.

The poems are all about aliens, and saucers, and changes, and doubt. With its combination of obscure meanings and occasional goofy lines it reminded me a bit of Subterranean Homesick Alien or Decks Dark by Radiohead.

I appreciated this anthology intellectually, especially its polish and design, but didn't feel emotionally engaged for some reason or another.

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A D R I F T, by Pinkunz
3 of 3 people found the following review helpful:
An unfinished space parser game with graphics, May 1, 2022
Related reviews: less than 15 minutes

This is a short parser game set in space. It has neat little pixelart graphics at the top.

Like another reviewer, I had a bit of trouble realizing I had to hit enter to start the game (might be worth adding a 'hit enter to continue' text on the title screen).

The game has you floating in space. There's not much to do besides cry, it seems at first, but fortunately the game has implemented a lot of little actions to add character. But then the real puzzles start (for me, I started by (Spoiler - click to show)examining my suit, if anyone's stuck).

Besides being longer, the best thing the game could do is get more transcripts from players and responding to even more actions than are in the game (for instance, I think TURN ME should give a different response).

It also might be worth splitting up some of the complex actions into more parts; I typed in one command and the game had a big, complex scenario where I tried things over and over again until I figured it out. It might have been more fun to do that myself instead of having it described to me.

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Confessing to a Witch, by HeckinRobin
2 of 2 people found the following review helpful:
A lovely but incomplete demo for a romantic magical game, May 1, 2022
Related reviews: less than 15 minutes

This game has plenty of potential but is still in the early stages.

Right now, it's a completely linear intro with some nice music and some placeholder images with a charming feel. You are a young witch ready to profess your love, but when you arrive at your sweetheart's door, she's gone, and only a fragment of a spell is left to give evidence.

And that's it. Would play the full thing, when it comes out.

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Manifest No, by Kaemi Velatet
4 of 4 people found the following review helpful:
An epic fantasy feverdream, May 1, 2022
Related reviews: 2-10 hours

There is a genre of game in Twine which is massive, sprawling, and focuses on stream-of-consciousness style text. Furkle's early games were the trendsetter, especially SPY INTRIGUE, and other games like Charlie the Robot and Dr Sourpuss have branched the genre out into many areas.

This game is unusual in that it employs the fever-dream word-flood format but is also an epic fantasy story.

It is difficult to piece together storyline in this genre of writing. In this specific story, sentences can sound like this:

"Azalea ersatz lunars crackled glowing over semitranslucent ambient films this headache brutally pounds out in stechschritt to a buzzing id blockage"

One sentence I measured was almost 600 words long.

Attempted plot summary:
(Spoiler - click to show)Other sentences have more coherence. As far as I can tell, the main thrust of the storyline (told over 27 chapters, some much shorter than others) is that you are a person in a water world who has made a theft or bad business deal, and ends up killing someone over it. You enlist at sea on a quest to visit the submergence. On the way, you fight a sea monster. Then you must ascend a type of tower, which wasn't an original stop. As you do so, you seek out the Vedas, who are either Gods or nobles or something else. You request to become a Veda, or something else more than you are, which comes with a name change. Your mother was a Veda. As part of the transformation you cut off your finger? Then you visit the submergence, and someone activates a world-breaking device.

At times it seems you are someone else, or maybe it just focuses on two members of the crew, but there are two people or gods or something with very similar names (like imimnemo and emimnemo), but this is also confusing because the main character of the main story has two names (like Leinur Emimnu) and different characters use different names.

Overall, there is an emphasis on pain or emptiness of life or the quest to escape existence. It ties into Eastern traditions with statements like:

"There is one question to which I do know the answer: who we are when they wish we were not:"

but also Western ideas like sin.

Overall, it's wearying to get through; the game says so itself and describes itself like a migraine. I had to rest several times while reading it, even though I was speedreading after the first 4-5 chapters. But I'm trying to build up tolerance for Finnegan's Wake some day (I made it through 30 pages once before giving up), so I felt like this was a good practice run.

Edit: At some point, characters are making up monsters and fights like a D&D game, narrating them to each other. It's possible this is the entire story, and it's possible it was just a side diversion among the crew.

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5e Arena, by Seth Jones
3 of 3 people found the following review helpful:
A smoothly-integrated tool for playing D&D solo, April 30, 2022
Related reviews: about 1 hour

I've seen a few interactive fiction adaptations of RPG systems before (such as the Choicescript Vampire: the Masquerade games). The ones I usually see let you use your stats but generally have pre-written scenes and a constrained set of options to choose from.

This game, instead, provides you a framework to guide you while you set everything up on your own character-wise. For instance, in combat, you are provided with a little map to move your character around, and a way to take turns, and a monster manual entry for the monsters, but instead of rolling dice for you or giving you a set of options, it just asks you to keep track of your actions and the enemies and just let it know when someone is incapacitated, ending the fight.

So this is less a self-contained game than a tool for someone who wishes to try out the DnD experience and is willing to invest the time into making a character. Due to this framework nature, it fits with any kind of expansion or adaptation to the game, any character class.

In a way, it makes it like a virus, not that it's bad or infectious, but in that it can't live on its own and needs other substance to help it grow. Because of that, while I thought it was cool, it felt lacking in the criteria I generally use on this website. The next time I get on a D&D kick, though, and can't find a group, I could definitely see myself pulling this out.

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Ma Tiger's Terrible Trip, by Travis Moy
1 of 1 people found the following review helpful:
Co-op sci-fi game about family in a slightly futuristic setting, April 30, 2022
Related reviews: 15-30 minutes

This game was inspired by The Last Night of Alexisgrad, an IFComp multiplayer twine game where the participants passed codes back and forth to each other.

The author of this game goes further by connecting players through a session ID that allows simultaneous communication in-game through choices. There is even a time portion, although it seems designed in a way that many playthroughs of the timed portion would not need collaboration, which is helpful.

The game is set in a somewhat futuristic setting where genetically engineered animals and cybernetically modified humans exist but are uncommon.

The two players take the role of two adopted/foster children of Ma Tiger, a rich woman entangled in shady business who has asked them to meet together with her after many years.

The MCs are a study in contrasts, one a man who is relatively happy and at peace, and a woman who is dangerous and has much to hide.

The game is fairly brief, which is good for a multiplayer game. The roughly 30 minutes play time advertised is generally accurate.

I played through twice, and your fellow player's choices definitely affect the game. That drew me into the storyline more. The plot arc is necessarily contracted; if anything, this feels like a setup to a longer game in the same universe, not in the sense that it leaves a sequel hook, but just that many plot elements seem like they could be developed much further and there doesn't seem to be a significant emotional resolution for either character.

Overall, a solid concept. It was a bit hard to find people to match up with; perhaps one day there will be a massive online server of people just waiting to sign up to play co-op twines, but it hasn't happened yet!

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Abate: Hide Behind the Curtains, by Rohan/Ronynn
2 of 2 people found the following review helpful:
A time-travel loop game about a school and potatoes, April 30, 2022
Related reviews: 15-30 minutes

This game has a great deal of potential but unfortunately doesn't pan out yet in many areas. From reading about the game, I wonder if a lot of time was spent trying out different interactive fiction engines.

You play as a young high school student who goes to school and gets stuck in a time loop. You have to replay over and over to progress.

I had a bit of trouble with figuring out how the game worked. A lot of options seem to send you to a fake-death the first time you go to them, but then they are important later.

The formatting uses centered text and no paragraph breaks. I think it would have been a bit easier to read with left-aligned text and paragraph breaks, and using a serif font and colors with less contrast than pure black and pure white.

The writing has grammar that sounds off, especially with comma use or punctuation around quotations.

Overall, I think the underlying idea is solid and there are some funny moments, but I felt unsatisfied.

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